Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • J jyb-games
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 0
    • Issues 0
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Metrics
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Infrastructure Registry
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • students
  • jyb-games
  • Wiki
  • 21.07.14

21.07.14 · Changes

Page history
Update 21.07.14 authored Jul 14, 2021 by jang dong hyeok's avatar jang dong hyeok
Show whitespace changes
Inline Side-by-side
21.07.14.md
View page @ a3655705
......@@ -130,6 +130,28 @@ Defense_Game 만들기
* PanelBuildTower 패널을 만들고 Grid Layout Group, Content Size Filter 컴포넌트 추가
Grid Layout Group : 자식으로 배치되는 UI들을 격자로 정렬
Content Size Filter : 컴포넌트를 가지고 있는 패널 오브젝트의 크기 설정
![image](uploads/54649b5cff9fc12b5232afe2143b6d86/image.png)
![image](uploads/5cfc4933edec880fa6fd8f4510038c9d/image.png)
*
\ No newline at end of file
* 타워 생성 UI생성
![image](uploads/f3c98a5d413ef20d2d8c2dcb6f41cdb4/image.png)
* Towerspawner.cs에 isOnTowerButton변수를 선언, ReadyToSpawnTower함수 작성
![image](uploads/7cbd19600264af494bea1c6f8268c35f/image.png)
![image](uploads/123c346622d25f9ac78ed67f79bbedd8/image.png)
* SpawnTower함수에서 isOnTowerButton = true일때만 호출되게 해준다.
![image](uploads/92fae7a4eab5ffe6ad2020c7f6560a19/image.png)
* PanelBuildTower의 ButtonTower01Cannon오브젝트에 클릭하면 ReadyToSpawnTower함수를 실행할수 있게 컴포넌트를 추가해준다.
![image](uploads/7ebb48aea4e8ac59ae1c1b781cdc34a3/image.png)
> ### 타워 건설버튼을 눌렀을 때 임시 타워가 마우스를 따라가게 설정
![image](uploads/fcd9771843ec02dde690b6f92440aa5c/image.png)
![image](uploads/f24d96dfb135dcc981fdc26d836667ef/image.png)
* TowerTemplate.cs를 followTowerPrefab변수 선언
![image](uploads/7a39c64c46c485ae41962475f90fba19/image.png)
* Tower01Cannon에 FollowTower01 등록
![image](uploads/fdb1e028466a904cb4fbb0c5ba50aece/image.png)
\ No newline at end of file
Clone repository
  • 21.06.28
  • 21.06.30
  • 21.07.02
  • 21.07.05
  • 21.07.07
  • 21.07.09
  • 21.07.12
  • 21.07.14
  • 21.07.16
  • 21.07.19
  • 21.07.26 (1)
  • 21.07.26
  • 21.07.28 DH
  • 21.07.28 SJ
  • 21.07.28
View All Pages