using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossTowerAttack : MonoBehaviour { void Start() { InvokeRepeating("TowerAttack", 2.0f, 5.0f); } private void TowerAttack() { GameObject[] towers = GameObject.FindGameObjectsWithTag("Tower"); for (int i = 0; i < towers.Length; i++) { int DestoryTower = Random.Range(0, towers.Length); Transform tileTransform = towers[DestoryTower].transform; Destroy(towers[DestoryTower]); Tile tile = tileTransform.GetComponent(); tile.IsBuildTower = false; } } }