using UnityEngine; using UnityEngine.UI; public class EnemyHPViewer : MonoBehaviour { private EnemyHP enemyHP; private Slider hpSlider; public void Setup(EnemyHP enemyHP) { this.enemyHP = enemyHP; hpSlider = GetComponent(); } private void Update() { hpSlider.value = enemyHP.CurrentHP / enemyHP.MaxHP; } } /* * File : EnemyHPView.cs * Desc * : 적의 체력 정보를 Slider UI에 업데이트 * */