using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Audio; using UnityEngine.UI; public class SoundControll : MonoBehaviour { public AudioMixer masterMixer; public Slider audioSliderBGM; public Slider audioSliderSFX; public void AudioControl() { float soundBGM = audioSliderBGM.value; float soundSFX = audioSliderSFX.value; if (soundBGM == -40f) { masterMixer.SetFloat("BGM", -80); } else masterMixer.SetFloat("BGM", soundBGM); if (soundSFX == -40f) { masterMixer.SetFloat("SFX", -80); } else masterMixer.SetFloat("SFX", soundSFX); } public void ToggleAudioVolume() { AudioListener.volume = AudioListener.volume == 0 ? 1 : 0; } }