using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonAudio : MonoBehaviour { public AudioSource BGMAudio; public AudioSource UpgradeAudio; public AudioSource SellAudio; public AudioSource WaveAudio; public AudioSource SettingAudio; public AudioSource TowerClickAudio; public AudioSource ThunderAudio; public void BGMMusic() { BGMAudio.Play(); } public void UpgradeMusic() { UpgradeAudio.Play(); } public void SellMusic() { SellAudio.Play(); } public void WaveMusic() { WaveAudio.Play(); } public void SettingAudioMusic() { SettingAudio.Play(); } public void TowerClickMusic() { TowerClickAudio.Play(); } public void ThunderMusic() { ThunderAudio.Play(); } }