# Code Editor Package for Visual Studio ## [2.0.8] - 2021-04-09 Project generation: Improved generation performance (especially with DOTS enabled projects). Improved stability. Updated Analyzers lookup strategy. Fixed .vsconfig file not generated when using "regenerate all". Integration Improved automation plugins. Documentation Open sourced automation plugins. ## [2.0.7] - 2021-02-02 Integration: - Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner. ## [2.0.6] - 2021-01-20 Project generation: - Improved language version detection. Integration: - Added support for the VS Test Runner. - Added initial support for displaying asset usage. - Fixed remaining issues with special characters in file/path. ## [2.0.5] - 2020-10-30 Integration: - Disable legacy pdb symbol checking for Unity packages. ## [2.0.4] - 2020-10-15 Project generation: - Added support for embedded Roslyn analyzer DLLs and ruleset files. - Warn the user when the opened script is not part of the generation scope. - Warn the user when the selected Visual Studio installation is not found. - Generate a .vsconfig file to ensure Visual Studio installation is compatible. Integration: - Fix automation issues on MacOS, where a new Visual Studio instance is opened every time. ## [2.0.3] - 2020-09-09 Project generation: - Added C#8 language support. - Added UnityProjectGeneratorVersion property. - Local and Embedded packages are now selected by default for generation. - Added support for asmdef root namespace. Integration: - When the user disabled auto-refresh in Unity, do not try to force refresh the Asset database. - Fix Visual Studio detection issues with languages using special characters. ## [2.0.2] - 2020-05-27 - Added support for solution folders. - Only bind the messenger when the VS editor is selected. - Warn when unable to create the messenger. - Fixed an initialization issue triggering legacy code generation. - Allow package source in assembly to be generated when referenced from asmref. ## [2.0.1] - 2020-03-19 - When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3). - Use Unity's TypeCache to improve project generation speed. - Properly check for a managed assembly before displaying a warning regarding legacy PDB usage. - Add support for selective project generation (embedded, local, registry, git, builtin, player). ## [2.0.0] - 2019-11-06 - Improved Visual Studio and Visual Studio for Mac automatic discovery. - Added support for the VSTU messaging system (start/stop features from Visual Studio). - Added support for solution roundtrip (preserves references to external projects and solution properties). - Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3). - Added a warning when using legacy pdb symbol files. - Fixed issues while Opening Visual Studio on Windows. - Fixed issues while Opening Visual Studio on Mac. ## [1.1.1] - 2019-05-29 - Fix Bridge assembly loading with non VS2017 editors. ## [1.1.0] - 2019-05-27 - Move internal extension handling to package. ## [1.0.11] - 2019-05-21 - Fix detection of visual studio for mac installation. ## [1.0.10] - 2019-05-04 - Fix ignored comintegration executable. ## [1.0.9] - 2019-03-05 - Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin. - Use release build of COMIntegration for Visual Studio. ## [1.0.7] - 2019-04-30 - Ensure asset database is refreshed when generating csproj and solution files. ## [1.0.6] - 2019-04-27 - Add support for generating all csproj files. ## [1.0.5] - 2019-04-18 - Fix relative package paths. - Fix opening editor on mac. ## [1.0.4] - 2019-04-12 - Fixing null reference issue for callbacks to AssetPostProcessor. - Ensure Path.GetFullPath does not get an empty string. ## [1.0.3] - 2019-01-01 ### This is the first release of *Unity Package visualstudio_editor*. - Using the newly created api to integrate Visual Studio with Unity.