using System.Collections; using System.Collections.Generic; using UnityEngine; public class Stick_movement : MonoBehaviour { public float speed = 0.0001f; // Start is called before the first frame update void Start() { position = GetComponent } // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Space)) { this.transform.Translate(0, speed * Time.deltaTime, 0); } if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) { this.transform.Translate(speed * Time.deltaTime, 0, 0); } if (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) { if(this.transform() < this.transform(100,100,-1)) { this.transform.Translate(0, 0, -speed * Time.deltaTime); } } } }