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students
jyb-games
Commits
1c847220
Commit
1c847220
authored
Jun 28, 2021
by
jang dong hyeok
Browse files
.
parent
076f0c68
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ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Views/IHistoryView.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.Collections.Generic
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Models.Structures
;
using
Unity.Cloud.Collaborate.Presenters
;
namespace
Unity.Cloud.Collaborate.Views
{
internal
interface
IHistoryView
:
IView
<
IHistoryPresenter
>
{
/// <summary>
/// Set busy status in the view.
/// </summary>
/// <param name="busy">Whether or not the presenter is busy with a request.</param>
void
SetBusyStatus
(
bool
busy
);
/// <summary>
/// Set the history list to be displayed. If the history list is not the current display, the view should switch
/// to it upon receiving this call.
/// </summary>
/// <param name="list">List of entries to display.</param>
void
SetHistoryList
(
IReadOnlyList
<
IHistoryEntry
>
list
);
/// <summary>
/// Set the current page and max page so that the paginator can be populated.
/// </summary>
/// <param name="page">Current page.</param>
/// <param name="max">Max page.</param>
void
SetPage
(
int
page
,
int
max
);
/// <summary>
/// Set the single history entry to display the provided entry. If the history single entry view is not the
/// current display, the view should switch to it upon receiving this call.
/// </summary>
/// <param name="entry">Entry to display.</param>
void
SetSelection
([
NotNull
]
IHistoryEntry
entry
);
/// <summary>
/// Display a dialogue to the user.
/// </summary>
/// <param name="title">Title for the dialogue.</param>
/// <param name="message">Message inside the dialogue.</param>
/// <param name="affirmative">Affirmative button text.</param>
/// <returns>True if affirmative is clicked.</returns>
bool
DisplayDialogue
([
NotNull
]
string
title
,
[
NotNull
]
string
message
,
[
NotNull
]
string
affirmative
);
/// <summary>
/// Display a dialogue to the user.
/// </summary>
/// <param name="title">Title for the dialogue.</param>
/// <param name="message">Message inside the dialogue.</param>
/// <param name="affirmative">Affirmative button text.</param>
/// <param name="negative">Negative button text.</param>
/// <returns>True if affirmative is clicked.</returns>
bool
DisplayDialogue
([
NotNull
]
string
title
,
[
NotNull
]
string
message
,
[
NotNull
]
string
affirmative
,
[
NotNull
]
string
negative
);
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Views/IMainView.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Components
;
using
Unity.Cloud.Collaborate.Presenters
;
namespace
Unity.Cloud.Collaborate.Views
{
internal
interface
IMainView
:
IView
<
IMainPresenter
>
{
/// <summary>
/// Add or update an alert with the provided id.
/// </summary>
/// <param name="id">Id of the alert to add or update.</param>
/// <param name="level">Level of severity.</param>
/// <param name="message">Message for the alert.</param>
/// <param name="button">Optional button with text and a callback.</param>
void
AddAlert
([
NotNull
]
string
id
,
AlertBox
.
AlertLevel
level
,
[
NotNull
]
string
message
,
(
string
text
,
Action
action
)?
button
=
null
);
/// <summary>
/// Remove alert with the provided id.
/// </summary>
/// <param name="id">Id of the alert to remove.</param>
void
RemoveAlert
([
NotNull
]
string
id
);
/// <summary>
/// Switch to the given tab index.
/// </summary>
/// <param name="index">Index of tab to switch to.</param>
void
SetTab
(
int
index
);
/// <summary>
/// Display progress view. Should only be called once, so only call when progress starts.
/// </summary>
void
AddOperationProgress
();
/// <summary>
/// Hide progress view. Should only be called once, so only call when progress finishes.
/// </summary>
void
RemoveOperationProgress
();
/// <summary>
/// Update the progress value displayed in the progress view.
/// </summary>
/// <param name="title">Title of the job in progress.</param>
/// <param name="details">Description/details/status of the job in progress.</param>
/// <param name="percentage">Current percentage completion of the job in progress. Used for percentage display.</param>
/// <param name="completed">Current number of job items completed. Used for discrete display.</param>
/// <param name="total">Total number of job items completed. Used for discrete display.</param>
/// <param name="isPercentage">True if the progress bar uses percentage, false if its discrete completed-of-total.</param>
/// <param name="canCancel">True if the job in progress can be cancelled.</param>
void
SetOperationProgress
(
string
title
,
string
details
,
int
percentage
,
int
completed
,
int
total
,
bool
isPercentage
,
bool
canCancel
);
/// <summary>
/// Clear the current back navigation.
/// </summary>
void
ClearBackNavigation
();
/// <summary>
/// Set back navigation to be displayed with the provided text.
/// </summary>
/// <param name="text">Destination of the back navigation</param>
void
DisplayBackNavigation
([
NotNull
]
string
text
);
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Views/IStartView.cs
0 → 100644
View file @
1c847220
using
Unity.Cloud.Collaborate.Presenters
;
namespace
Unity.Cloud.Collaborate.Views
{
internal
interface
IStartView
:
IView
<
IStartPresenter
>
{
/// <summary>
/// Set the text for the view.
/// </summary>
string
Text
{
set
;
}
/// <summary>
/// Set the text for the button in the view.
/// </summary>
string
ButtonText
{
set
;
}
/// <summary>
/// Set the visibility of the button.
/// </summary>
/// <param name="isVisible">True if the button should be visible.</param>
void
SetButtonVisible
(
bool
isVisible
);
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Views/IView.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Presenters
;
namespace
Unity.Cloud.Collaborate.Views
{
/// <summary>
/// Interface for all views in the UI.
/// </summary>
/// <typeparam name="T">Type of presenter this view takes.</typeparam>
interface
IView
<
in
T
>
where
T
:
IPresenter
{
/// <summary>
/// Presenter for this view.
/// </summary>
[
NotNull
]
T
Presenter
{
set
;
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Views/MainPageView.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Assets
;
using
Unity.Cloud.Collaborate.Components
;
using
Unity.Cloud.Collaborate.Presenters
;
using
Unity.Cloud.Collaborate.UserInterface
;
using
UnityEditor
;
using
UnityEngine
;
using
UnityEngine.Assertions
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Views
{
internal
class
MainPageView
:
PageComponent
,
IMainView
{
IMainPresenter
m_Presenter
;
public
const
string
UssClassName
=
"main-page-view"
;
public
const
string
TopBarUssClassName
=
UssClassName
+
"__top-bar"
;
public
const
string
AlertBoxUssClassName
=
UssClassName
+
"__alert-box"
;
public
const
string
TabViewUssClassName
=
UssClassName
+
"__tab-view"
;
public
const
string
ContainerUssClassName
=
UssClassName
+
"__container"
;
// WARNING - These are hard-coded values. If you do anything to change the order
// these tabs are initialized, you'll need to change these
public
const
int
ChangesTabIndex
=
0
;
public
const
int
HistoryTabIndex
=
1
;
static
readonly
string
k_LayoutPath
=
$"
{
CollaborateWindow
.
LayoutPath
}
/
{
nameof
(
MainPageView
)}
.uxml"
;
static
readonly
string
k_StylePath
=
$"
{
CollaborateWindow
.
StylePath
}
/
{
nameof
(
MainPageView
)}
.uss"
;
readonly
AlertBox
m_AlertBox
;
readonly
TabView
m_TabView
;
readonly
HistoryTabPageView
m_HistoryView
;
readonly
ChangesTabPageView
m_ChangesView
;
readonly
VisualElement
m_Container
;
readonly
TopBar
m_TopBar
;
ProgressView
m_ProgressView
;
DisplayMode
m_DisplayMode
;
public
MainPageView
()
{
AddToClassList
(
UssClassName
);
AssetDatabase
.
LoadAssetAtPath
<
VisualTreeAsset
>(
k_LayoutPath
).
CloneTree
(
this
);
styleSheets
.
Add
(
AssetDatabase
.
LoadAssetAtPath
<
StyleSheet
>(
k_StylePath
));
m_TopBar
=
this
.
Q
<
TopBar
>(
className
:
TopBarUssClassName
);
m_AlertBox
=
this
.
Q
<
AlertBox
>(
className
:
AlertBoxUssClassName
);
m_TabView
=
this
.
Q
<
TabView
>(
className
:
TabViewUssClassName
);
m_Container
=
this
.
Q
<
VisualElement
>(
className
:
ContainerUssClassName
);
m_ChangesView
=
new
ChangesTabPageView
();
m_HistoryView
=
new
HistoryTabPageView
();
m_TabView
.
AddTab
(
StringAssets
.
changes
,
m_ChangesView
);
m_TabView
.
AddTab
(
StringAssets
.
history
,
m_HistoryView
);
// Set the current display mode.
m_DisplayMode
=
DisplayMode
.
TabView
;
}
/// <inheritdoc />
public
IMainPresenter
Presenter
{
set
{
m_Presenter
=
value
;
m_Presenter
.
AssignHistoryPresenter
(
m_HistoryView
);
m_Presenter
.
AssignChangesPresenter
(
m_ChangesView
);
m_TabView
.
TabSwitched
+=
OnTabSwitched
;
m_TopBar
.
BackButtonClicked
+=
OnBackButtonClicked
;
// If page active before presenter has been added, call start once we have it.
if
(
Active
)
{
m_Presenter
.
Start
();
}
}
}
/// <inheritdoc />
protected
override
void
SetActive
()
{
// Set TabView active if it's currently being displayed.
if
(
m_DisplayMode
==
DisplayMode
.
TabView
)
{
m_TabView
.
SetActive
();
}
m_Presenter
?.
Start
();
}
/// <inheritdoc />
protected
override
void
SetInactive
()
{
// Set TabView inactive if it's current being displayed.
if
(
m_DisplayMode
==
DisplayMode
.
TabView
)
{
m_TabView
.
SetInactive
();
}
m_Presenter
?.
Stop
();
}
/// <inheritdoc />
public
void
AddAlert
(
string
id
,
AlertBox
.
AlertLevel
level
,
string
message
,
(
string
text
,
Action
action
)?
button
=
null
)
{
m_AlertBox
.
QueueAlert
(
id
,
level
,
message
,
button
);
}
/// <inheritdoc />
public
void
RemoveAlert
(
string
id
)
{
m_AlertBox
.
DequeueAlert
(
id
);
}
/// <inheritdoc />
public
void
SetTab
(
int
index
)
{
m_TabView
.
SwitchTab
(
index
);
}
/// <inheritdoc />
public
void
AddOperationProgress
()
{
SetDisplay
(
DisplayMode
.
ProgressView
);
}
/// <inheritdoc />
public
void
RemoveOperationProgress
()
{
SetDisplay
(
DisplayMode
.
TabView
);
}
/// <inheritdoc />
public
void
SetOperationProgress
(
string
title
,
string
details
,
int
percentage
,
int
completed
,
int
total
,
bool
isPercentage
,
bool
canCancel
)
{
Assert
.
IsNotNull
(
m_ProgressView
);
if
(
m_ProgressView
==
null
)
return
;
var
progress
=
isPercentage
?
$"
{
percentage
}
%"
:
$"(
{
completed
}
of
{
total
}
)"
;
m_ProgressView
.
SetText
(
$"
{
title
}
\n\n
{
details
}
"
,
progress
);
m_ProgressView
.
SetPercentComplete
(
percentage
);
m_ProgressView
.
SetCancelButtonActive
(
canCancel
);
}
/// <inheritdoc />
public
void
ClearBackNavigation
()
{
m_TopBar
.
HideBackNavigation
();
}
/// <inheritdoc />
public
void
DisplayBackNavigation
(
string
text
)
{
m_TopBar
.
DisplayBackNavigation
(
text
);
}
void
SetDisplay
(
DisplayMode
mode
)
{
Assert
.
AreNotEqual
(
m_DisplayMode
,
mode
,
"Cannot switch to the current display mode."
);
m_DisplayMode
=
mode
;
// Switch into tab or progress view.
if
(
m_DisplayMode
==
DisplayMode
.
TabView
)
{
m_ProgressView
?.
AddToClassList
(
UiConstants
.
ussHidden
);
m_TabView
.
RemoveFromClassList
(
UiConstants
.
ussHidden
);
m_TabView
.
SetActive
();
}
else
{
if
(
m_ProgressView
==
null
)
{
m_ProgressView
=
new
ProgressView
();
m_ProgressView
.
SetCancelCallback
(
m_Presenter
.
RequestCancelJob
);
m_Container
.
Add
(
m_ProgressView
);
}
m_ProgressView
.
RemoveFromClassList
(
UiConstants
.
ussHidden
);
m_TabView
.
AddToClassList
(
UiConstants
.
ussHidden
);
m_TabView
.
SetInactive
();
}
}
void
OnTabSwitched
(
int
index
)
{
m_Presenter
.
UpdateTabIndex
(
index
);
}
void
OnBackButtonClicked
()
{
m_Presenter
.
NavigateBack
();
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
MainPageView
>
{
}
enum
DisplayMode
{
TabView
,
ProgressView
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Views/README.md
0 → 100644
View file @
1c847220
# Views
In this directory, we have all of the interfaces and implementations of the Views in the package's
**MVP**
architecture.
ListAdapters are also stored under
`Adapters/`
as they are considered a sub-View.
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Views/StartPageView.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Assets
;
using
Unity.Cloud.Collaborate.Components
;
using
Unity.Cloud.Collaborate.Presenters
;
using
Unity.Cloud.Collaborate.UserInterface
;
using
UnityEditor
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Views
{
internal
class
StartPageView
:
PageComponent
,
IStartView
{
public
const
string
UssClassName
=
"start-page-view"
;
public
const
string
UssTitleClassName
=
UssClassName
+
"__title"
;
public
const
string
UssButtonClassName
=
UssClassName
+
"__button"
;
static
readonly
string
k_LayoutPath
=
$"
{
CollaborateWindow
.
LayoutPath
}
/
{
nameof
(
StartPageView
)}
.uxml"
;
static
readonly
string
k_StylePath
=
$"
{
CollaborateWindow
.
StylePath
}
/
{
nameof
(
StartPageView
)}
.uss"
;
IStartPresenter
m_Presenter
;
readonly
Label
m_Text
;
readonly
Button
m_Button
;
public
StartPageView
()
{
AddToClassList
(
UssClassName
);
AssetDatabase
.
LoadAssetAtPath
<
VisualTreeAsset
>(
k_LayoutPath
).
CloneTree
(
this
);
styleSheets
.
Add
(
AssetDatabase
.
LoadAssetAtPath
<
StyleSheet
>(
k_StylePath
));
m_Text
=
this
.
Q
<
Label
>(
className
:
UssTitleClassName
);
m_Button
=
this
.
Q
<
Button
>(
className
:
UssButtonClassName
);
}
/// <inheritdoc />
public
IStartPresenter
Presenter
{
set
{
m_Presenter
=
value
;
SetupEvents
();
// If page active before presenter has been added, call start once we have it.
if
(
Active
)
{
m_Presenter
.
Start
();
}
}
}
/// <inheritdoc />
protected
override
void
SetActive
()
{
m_Presenter
?.
Start
();
}
/// <inheritdoc />
protected
override
void
SetInactive
()
{
m_Presenter
?.
Stop
();
}
void
SetupEvents
()
{
m_Button
.
clickable
.
clicked
+=
m_Presenter
.
RequestStart
;
}
/// <inheritdoc />
public
string
Text
{
set
=>
m_Text
.
text
=
value
;
}
/// <inheritdoc />
public
string
ButtonText
{
set
=>
m_Button
.
text
=
value
;
}
/// <inheritdoc />
public
void
SetButtonVisible
(
bool
isVisible
)
{
if
(
isVisible
)
{
m_Button
.
RemoveFromClassList
(
UiConstants
.
ussHidden
);
}
else
{
m_Button
.
AddToClassList
(
UiConstants
.
ussHidden
);
}
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
StartPageView
>
{
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssemblyInfo.cs
0 → 100644
View file @
1c847220
using
System.Runtime.CompilerServices
;
using
UnityEngine
;
[
assembly
:
InternalsVisibleTo
(
"Unity.PlasticSCM.EditorTests"
)]
[
assembly
:
InternalsVisibleTo
(
"Unity.PlasticSCM.DevTools"
)]
\ No newline at end of file
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs
0 → 100644
View file @
1c847220
using
PlasticGui
;
using
Unity.PlasticSCM.Editor.AssetsOverlays.Cache
;
using
Unity.PlasticSCM.Editor.UI
;
namespace
Unity.PlasticSCM.Editor.AssetMenu
{
internal
class
AssetMenuItems
{
internal
static
void
Enable
(
IAssetMenuOperations
operations
,
IAssetStatusCache
assetStatusCache
,
AssetOperations
.
IAssetSelection
assetsSelection
)
{
mOperations
=
operations
;
mAssetStatusCache
=
assetStatusCache
;
mAssetsSelection
=
assetsSelection
;
AddMenuItems
();
}
internal
static
void
Disable
()
{
RemoveMenuItems
();
}
static
void
AddMenuItems
()
{
HandleMenuItem
.
AddMenuItem
(
GetPlasticMenuItemName
(
PlasticLocalization
.
Name
.
PendingChangesPlasticMenu
),
PENDING_CHANGES_MENU_ITEM_PRIORITY
,
PendingChanges
,
ValidatePendingChanges
);
HandleMenuItem
.
AddMenuItem
(
GetPlasticMenuItemName
(
PlasticLocalization
.
Name
.
AddPlasticMenu
),
ADD_MENU_ITEM_PRIORITY
,
Add
,
ValidateAdd
);
HandleMenuItem
.
AddMenuItem
(
GetPlasticMenuItemName
(
PlasticLocalization
.
Name
.
CheckoutPlasticMenu
),
CHECKOUT_MENU_ITEM_PRIORITY
,
Checkout
,
ValidateCheckout
);
HandleMenuItem
.
AddMenuItem
(
GetPlasticMenuItemName
(
PlasticLocalization
.
Name
.
CheckinPlasticMenu
),
CHECKIN_MENU_ITEM_PRIORITY
,
Checkin
,
ValidateCheckin
);
HandleMenuItem
.
AddMenuItem
(
GetPlasticMenuItemName
(
PlasticLocalization
.
Name
.
UndoPlasticMenu
),
UNDO_MENU_ITEM_PRIORITY
,
Undo
,
ValidateUndo
);
HandleMenuItem
.
AddMenuItem
(
GetPlasticMenuItemName
(
PlasticLocalization
.
Name
.
DiffPlasticMenu
),
GetPlasticShortcut
.
ForAssetDiff
(),
DIFF_MENU_ITEM_PRIORITY
,
Diff
,
ValidateDiff
);
HandleMenuItem
.
AddMenuItem
(
GetPlasticMenuItemName
(
PlasticLocalization
.
Name
.
HistoryPlasticMenu
),
GetPlasticShortcut
.
ForHistory
(),
HISTORY_MENU_ITEM_PRIORITY
,
History
,
ValidateHistory
);
HandleMenuItem
.
UpdateAllMenus
();
}
static
void
RemoveMenuItems
()
{
HandleMenuItem
.
RemoveMenuItem
(
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
PrefixPlasticMenu
));
HandleMenuItem
.
UpdateAllMenus
();
}
internal
static
void
PendingChanges
()
{
ShowWindow
.
Plastic
();
mOperations
.
ShowPendingChanges
();
}
internal
static
bool
ValidatePendingChanges
()
{
return
true
;
}
internal
static
void
Add
()
{
mOperations
.
Add
();
}
static
bool
ValidateAdd
()
{
return
ShouldMenuItemBeEnabled
(
AssetMenuOperations
.
Add
);
}
internal
static
void
Checkout
()
{
mOperations
.
Checkout
();
}
static
bool
ValidateCheckout
()
{
return
ShouldMenuItemBeEnabled
(
AssetMenuOperations
.
Checkout
);
}
internal
static
void
Checkin
()
{
mOperations
.
Checkin
();
}
static
bool
ValidateCheckin
()
{
return
ShouldMenuItemBeEnabled
(
AssetMenuOperations
.
Checkin
);
}
internal
static
void
Undo
()
{
mOperations
.
Undo
();
}
static
bool
ValidateUndo
()
{
return
ShouldMenuItemBeEnabled
(
AssetMenuOperations
.
Undo
);
}
internal
static
void
Diff
()
{
mOperations
.
ShowDiff
();
}
static
bool
ValidateDiff
()
{
return
ShouldMenuItemBeEnabled
(
AssetMenuOperations
.
Diff
);
}
internal
static
void
History
()
{
ShowWindow
.
Plastic
();
mOperations
.
ShowHistory
();
}
static
bool
ValidateHistory
()
{
return
ShouldMenuItemBeEnabled
(
AssetMenuOperations
.
History
);
}
static
bool
ShouldMenuItemBeEnabled
(
AssetMenuOperations
operation
)
{
if
(
mOperations
==
null
)
return
false
;
SelectedAssetGroupInfo
selectedGroupInfo
=
SelectedAssetGroupInfo
.
BuildFromAssetList
(
mAssetsSelection
.
GetSelectedAssets
(),
mAssetStatusCache
);
AssetMenuOperations
operations
=
AssetMenuUpdater
.
GetAvailableMenuOperations
(
selectedGroupInfo
);
return
operations
.
HasFlag
(
operation
);
}
static
string
GetPlasticMenuItemName
(
PlasticLocalization
.
Name
name
)
{
return
string
.
Format
(
"{0}/{1}"
,
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
PrefixPlasticMenu
),
PlasticLocalization
.
GetString
(
name
));
}
static
IAssetMenuOperations
mOperations
;
static
IAssetStatusCache
mAssetStatusCache
;
static
AssetOperations
.
IAssetSelection
mAssetsSelection
;
const
int
BASE_MENU_ITEM_PRIORITY
=
19
;
// Puts Plastic SCM right below Create menu
// incrementing the "order" param by 11 causes the menu system to add a separator
const
int
PENDING_CHANGES_MENU_ITEM_PRIORITY
=
BASE_MENU_ITEM_PRIORITY
;
const
int
ADD_MENU_ITEM_PRIORITY
=
PENDING_CHANGES_MENU_ITEM_PRIORITY
+
11
;
const
int
CHECKOUT_MENU_ITEM_PRIORITY
=
PENDING_CHANGES_MENU_ITEM_PRIORITY
+
12
;
const
int
CHECKIN_MENU_ITEM_PRIORITY
=
PENDING_CHANGES_MENU_ITEM_PRIORITY
+
13
;
const
int
UNDO_MENU_ITEM_PRIORITY
=
PENDING_CHANGES_MENU_ITEM_PRIORITY
+
14
;
const
int
DIFF_MENU_ITEM_PRIORITY
=
PENDING_CHANGES_MENU_ITEM_PRIORITY
+
25
;
const
int
HISTORY_MENU_ITEM_PRIORITY
=
PENDING_CHANGES_MENU_ITEM_PRIORITY
+
26
;
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.IO
;
using
UnityEditor.VersionControl
;
using
Codice
;
using
Codice.Client.Commands.WkTree
;
using
PlasticGui
;
using
Unity.PlasticSCM.Editor.AssetsOverlays.Cache
;
using
Unity.PlasticSCM.Editor.AssetsOverlays
;
namespace
Unity.PlasticSCM.Editor.AssetMenu
{
[
Flags
]
internal
enum
AssetMenuOperations
:
byte
{
None
=
0
,
Checkout
=
1
<<
0
,
Diff
=
1
<<
1
,
History
=
1
<<
2
,
Add
=
1
<<
3
,
Checkin
=
1
<<
4
,
Undo
=
1
<<
5
,
}
internal
class
SelectedAssetGroupInfo
{
internal
int
SelectedCount
;
internal
bool
IsControlledSelection
;
internal
bool
IsCheckedInSelection
;
internal
bool
IsCheckedOutSelection
;
internal
bool
IsPrivateSelection
;
internal
bool
IsAddedSelection
;
internal
bool
IsFileSelection
;
internal
bool
HasAnyAddedInSelection
;
internal
bool
HasAnyRemoteLockedInSelection
;
internal
static
SelectedAssetGroupInfo
BuildFromAssetList
(
AssetList
assetList
,
IAssetStatusCache
statusCache
)
{
bool
isCheckedInSelection
=
true
;
bool
isControlledSelection
=
true
;
bool
isCheckedOutSelection
=
true
;
bool
isPrivateSelection
=
true
;
bool
isAddedSelection
=
true
;
bool
isFileSelection
=
true
;
bool
hasAnyAddedInSelection
=
false
;
bool
hasAnyRemoteLockedInSelection
=
false
;
int
selectedCount
=
0
;
foreach
(
Asset
asset
in
assetList
)
{
if
(
string
.
IsNullOrEmpty
(
asset
.
path
))
continue
;
SelectedAssetGroupInfo
singleFileGroupInfo
=
BuildFromSingleFile
(
asset
.
path
,
asset
.
isFolder
,
statusCache
);
if
(!
singleFileGroupInfo
.
IsCheckedInSelection
)
isCheckedInSelection
=
false
;
if
(!
singleFileGroupInfo
.
IsControlledSelection
)
isControlledSelection
=
false
;
if
(!
singleFileGroupInfo
.
IsCheckedOutSelection
)
isCheckedOutSelection
=
false
;
if
(!
singleFileGroupInfo
.
IsPrivateSelection
)
isPrivateSelection
=
false
;
if
(!
singleFileGroupInfo
.
IsAddedSelection
)
isAddedSelection
=
false
;
if
(!
singleFileGroupInfo
.
IsFileSelection
)
isFileSelection
=
false
;
if
(
singleFileGroupInfo
.
HasAnyAddedInSelection
)
hasAnyAddedInSelection
=
true
;
if
(
singleFileGroupInfo
.
HasAnyRemoteLockedInSelection
)
hasAnyRemoteLockedInSelection
=
true
;
selectedCount
++;
}
return
new
SelectedAssetGroupInfo
()
{
IsCheckedInSelection
=
isCheckedInSelection
,
IsCheckedOutSelection
=
isCheckedOutSelection
,
IsControlledSelection
=
isControlledSelection
,
IsPrivateSelection
=
isPrivateSelection
,
IsAddedSelection
=
isAddedSelection
,
IsFileSelection
=
isFileSelection
,
HasAnyAddedInSelection
=
hasAnyAddedInSelection
,
HasAnyRemoteLockedInSelection
=
hasAnyRemoteLockedInSelection
,
SelectedCount
=
selectedCount
,
};
}
internal
static
SelectedAssetGroupInfo
BuildFromSingleFile
(
string
path
,
bool
isDirectory
,
IAssetStatusCache
statusCache
)
{
bool
isCheckedInSelection
=
true
;
bool
isControlledSelection
=
true
;
bool
isCheckedOutSelection
=
true
;
bool
isPrivateSelection
=
true
;
bool
isAddedSelection
=
true
;
bool
isFileSelection
=
true
;
bool
hasAnyAddedInSelection
=
false
;
bool
hasAnyRemoteLockedInSelection
=
false
;
string
assetPath
=
Path
.
GetFullPath
(
path
);
WorkspaceTreeNode
wkTreeNode
=
Plastic
.
API
.
GetWorkspaceTreeNode
(
assetPath
);
if
(
isDirectory
)
isFileSelection
=
false
;
if
(
CheckWorkspaceTreeNodeStatus
.
IsPrivate
(
wkTreeNode
))
isControlledSelection
=
false
;
else
isPrivateSelection
=
false
;
if
(
CheckWorkspaceTreeNodeStatus
.
IsCheckedOut
(
wkTreeNode
))
isCheckedInSelection
=
false
;
else
isCheckedOutSelection
=
false
;
if
(
CheckWorkspaceTreeNodeStatus
.
IsAdded
(
wkTreeNode
))
hasAnyAddedInSelection
=
true
;
else
isAddedSelection
=
false
;
AssetsOverlays
.
AssetStatus
assetStatus
=
statusCache
.
GetStatusForPath
(
assetPath
);
if
(
ClassifyAssetStatus
.
IsLockedRemote
(
assetStatus
))
hasAnyRemoteLockedInSelection
=
true
;
return
new
SelectedAssetGroupInfo
()
{
IsCheckedInSelection
=
isCheckedInSelection
,
IsCheckedOutSelection
=
isCheckedOutSelection
,
IsControlledSelection
=
isControlledSelection
,
IsPrivateSelection
=
isPrivateSelection
,
IsAddedSelection
=
isAddedSelection
,
IsFileSelection
=
isFileSelection
,
HasAnyAddedInSelection
=
hasAnyAddedInSelection
,
HasAnyRemoteLockedInSelection
=
hasAnyRemoteLockedInSelection
,
SelectedCount
=
1
,
};
}
}
internal
interface
IAssetMenuOperations
{
void
ShowPendingChanges
();
void
Add
();
void
Checkout
();
void
Checkin
();
void
Undo
();
void
ShowDiff
();
void
ShowHistory
();
}
internal
static
class
AssetMenuUpdater
{
internal
static
AssetMenuOperations
GetAvailableMenuOperations
(
SelectedAssetGroupInfo
info
)
{
AssetMenuOperations
result
=
AssetMenuOperations
.
None
;
if
(
info
.
SelectedCount
==
0
)
return
result
;
if
(
info
.
IsControlledSelection
&&
info
.
IsCheckedInSelection
&&
info
.
IsFileSelection
&&
!
info
.
HasAnyRemoteLockedInSelection
)
{
result
|=
AssetMenuOperations
.
Checkout
;
}
if
(
info
.
IsFileSelection
&&
info
.
IsPrivateSelection
)
{
result
|=
AssetMenuOperations
.
Add
;
}
if
(
info
.
IsFileSelection
&&
info
.
IsControlledSelection
&&
info
.
IsCheckedOutSelection
)
{
result
|=
AssetMenuOperations
.
Checkin
;
result
|=
AssetMenuOperations
.
Undo
;
}
if
(
info
.
SelectedCount
==
1
&&
info
.
IsControlledSelection
&&
!
info
.
HasAnyAddedInSelection
&&
info
.
IsFileSelection
)
{
result
|=
AssetMenuOperations
.
Diff
;
}
if
(
info
.
SelectedCount
==
1
&&
info
.
IsControlledSelection
&&
!
info
.
HasAnyAddedInSelection
)
{
result
|=
AssetMenuOperations
.
History
;
}
return
result
;
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetMenu/AssetOperations.cs
0 → 100644
View file @
1c847220
using
System.IO
;
using
System.Collections.Generic
;
using
UnityEditor
;
using
UnityEditor.VersionControl
;
using
Codice.Client.Commands
;
using
Codice.Client.Commands.WkTree
;
using
Codice.Client.Common
;
using
Codice.Client.Common.Threading
;
using
Codice.CM.Common
;
using
GluonGui
;
using
PlasticGui
;
using
PlasticGui.Gluon
;
using
PlasticGui.WorkspaceWindow
;
using
PlasticGui.WorkspaceWindow.Diff
;
using
PlasticGui.WorkspaceWindow.Items
;
using
Unity.PlasticSCM.Editor.AssetMenu.Dialogs
;
using
Unity.PlasticSCM.Editor.AssetsOverlays.Cache
;
using
Unity.PlasticSCM.Editor.AssetUtils
;
using
Unity.PlasticSCM.Editor.UI
;
using
GluonCheckoutOperation
=
GluonGui
.
WorkspaceWindow
.
Views
.
WorkspaceExplorer
.
Explorer
.
Operations
.
CheckoutOperation
;
using
GluonUndoCheckoutOperation
=
GluonGui
.
WorkspaceWindow
.
Views
.
WorkspaceExplorer
.
Explorer
.
Operations
.
UndoCheckoutOperation
;
using
GluonAddoperation
=
GluonGui
.
WorkspaceWindow
.
Views
.
WorkspaceExplorer
.
Explorer
.
Operations
.
AddOperation
;
namespace
Unity.PlasticSCM.Editor.AssetMenu
{
internal
class
AssetOperations
:
IAssetMenuOperations
{
internal
interface
IAssetSelection
{
AssetList
GetSelectedAssets
();
}
internal
AssetOperations
(
WorkspaceInfo
wkInfo
,
IWorkspaceWindow
workspaceWindow
,
IViewSwitcher
viewSwitcher
,
IHistoryViewLauncher
historyViewLauncher
,
ViewHost
viewHost
,
NewIncomingChangesUpdater
newIncomingChangesUpdater
,
IAssetStatusCache
assetStatusCache
,
IMergeViewLauncher
mergeViewLauncher
,
IGluonViewSwitcher
gluonViewSwitcher
,
EditorWindow
parentWindow
,
IAssetSelection
assetSelection
,
bool
isGluonMode
)
{
mWkInfo
=
wkInfo
;
mWorkspaceWindow
=
workspaceWindow
;
mViewSwitcher
=
viewSwitcher
;
mHistoryViewLauncher
=
historyViewLauncher
;
mViewHost
=
viewHost
;
mNewIncomingChangesUpdater
=
newIncomingChangesUpdater
;
mAssetStatusCache
=
assetStatusCache
;
mMergeViewLauncher
=
mergeViewLauncher
;
mGluonViewSwitcher
=
gluonViewSwitcher
;
mAssetSelection
=
assetSelection
;
mIsGluonMode
=
isGluonMode
;
mParentWindow
=
parentWindow
;
mGuiMessage
=
new
UnityPlasticGuiMessage
(
parentWindow
);
mProgressControls
=
new
EditorProgressControls
(
mGuiMessage
);
}
void
IAssetMenuOperations
.
ShowPendingChanges
()
{
mViewSwitcher
.
ShowPendingChanges
();
}
void
IAssetMenuOperations
.
Add
()
{
List
<
string
>
selectedPaths
=
GetSelectedPaths
.
ForOperation
(
mAssetSelection
,
mAssetStatusCache
,
AssetMenuOperations
.
Add
);
if
(
mIsGluonMode
)
{
GluonAddoperation
.
Add
(
mViewHost
,
mProgressControls
,
mGuiMessage
,
selectedPaths
.
ToArray
(),
false
,
RefreshAsset
.
VersionControlCache
);
return
;
}
AddOperation
.
Run
(
mWorkspaceWindow
,
mProgressControls
,
null
,
null
,
selectedPaths
,
false
,
mNewIncomingChangesUpdater
,
RefreshAsset
.
VersionControlCache
);
}
void
IAssetMenuOperations
.
Checkout
()
{
List
<
string
>
selectedPaths
=
GetSelectedPaths
.
ForOperation
(
mAssetSelection
,
mAssetStatusCache
,
AssetMenuOperations
.
Checkout
);
if
(
mIsGluonMode
)
{
GluonCheckoutOperation
.
Checkout
(
mViewHost
,
mProgressControls
,
mGuiMessage
,
selectedPaths
.
ToArray
(),
false
,
RefreshAsset
.
VersionControlCache
);
return
;
}
CheckoutOperation
.
Checkout
(
mWorkspaceWindow
,
null
,
mProgressControls
,
selectedPaths
,
mNewIncomingChangesUpdater
,
RefreshAsset
.
VersionControlCache
);
}
void
IAssetMenuOperations
.
Checkin
()
{
List
<
string
>
selectedPaths
=
GetSelectedPaths
.
ForOperation
(
mAssetSelection
,
mAssetStatusCache
,
AssetMenuOperations
.
Checkin
);
if
(!
CheckinDialog
.
CheckinPaths
(
mWkInfo
,
selectedPaths
,
mAssetStatusCache
,
mIsGluonMode
,
mParentWindow
,
mWorkspaceWindow
,
mViewHost
,
mGuiMessage
,
mMergeViewLauncher
,
mGluonViewSwitcher
))
return
;
RefreshAsset
.
UnityAssetDatabase
();
}
void
IAssetMenuOperations
.
Undo
()
{
List
<
string
>
selectedPaths
=
GetSelectedPaths
.
ForOperation
(
mAssetSelection
,
mAssetStatusCache
,
AssetMenuOperations
.
Undo
);
SaveAssets
.
ForPathsWithoutConfirmation
(
selectedPaths
);
if
(
mIsGluonMode
)
{
GluonUndoCheckoutOperation
.
UndoCheckout
(
mWkInfo
,
mViewHost
,
mProgressControls
,
mGuiMessage
,
selectedPaths
.
ToArray
(),
false
,
RefreshAsset
.
UnityAssetDatabase
);
return
;
}
UndoCheckoutOperation
.
Run
(
mWorkspaceWindow
,
null
,
mProgressControls
,
selectedPaths
,
mNewIncomingChangesUpdater
,
RefreshAsset
.
UnityAssetDatabase
);
}
void
IAssetMenuOperations
.
ShowDiff
()
{
string
selectedPath
=
AssetsSelection
.
GetSelectedPath
(
mAssetSelection
.
GetSelectedAssets
());
DiffInfo
diffInfo
=
null
;
IThreadWaiter
waiter
=
ThreadWaiter
.
GetWaiter
(
10
);
waiter
.
Execute
(
/*threadOperationDelegate*/
delegate
{
string
symbolicName
=
GetSymbolicName
(
selectedPath
);
string
extension
=
Path
.
GetExtension
(
selectedPath
);
diffInfo
=
Plastic
.
API
.
BuildDiffInfoForDiffWithPrevious
(
selectedPath
,
symbolicName
,
selectedPath
,
extension
,
mWkInfo
);
},
/*afterOperationDelegate*/
delegate
{
if
(
waiter
.
Exception
!=
null
)
{
ExceptionsHandler
.
DisplayException
(
waiter
.
Exception
);
return
;
}
DiffOperation
.
DiffWithPrevious
(
diffInfo
,
null
,
null
);
});
}
void
IAssetMenuOperations
.
ShowHistory
()
{
AssetList
assetList
=
mAssetSelection
.
GetSelectedAssets
();
Asset
selectedAsset
=
AssetsSelection
.
GetSelectedAsset
(
assetList
);
string
selectedPath
=
AssetsSelection
.
GetSelectedPath
(
assetList
);
WorkspaceTreeNode
node
=
Plastic
.
API
.
GetWorkspaceTreeNode
(
selectedPath
);
mHistoryViewLauncher
.
ShowHistoryView
(
node
.
RepSpec
,
node
.
RevInfo
.
ItemId
,
selectedPath
,
selectedAsset
.
isFolder
);
}
static
string
GetSymbolicName
(
string
selectedPath
)
{
WorkspaceTreeNode
node
=
Plastic
.
API
.
GetWorkspaceTreeNode
(
selectedPath
);
string
branchName
=
string
.
Empty
;
BranchInfoCache
.
TryGetBranchName
(
node
.
RepSpec
,
node
.
RevInfo
.
BranchId
,
out
branchName
);
string
userName
=
Plastic
.
API
.
GetUserName
(
node
.
RepSpec
.
Server
,
node
.
RevInfo
.
Owner
);
string
symbolicName
=
string
.
Format
(
"cs:{0}@{1} {2} {3}"
,
node
.
RevInfo
.
Changeset
,
string
.
Format
(
"br:{0}"
,
branchName
),
userName
,
"Workspace Revision"
);
return
symbolicName
;
}
readonly
WorkspaceInfo
mWkInfo
;
readonly
IViewSwitcher
mViewSwitcher
;
readonly
IHistoryViewLauncher
mHistoryViewLauncher
;
readonly
IWorkspaceWindow
mWorkspaceWindow
;
readonly
ViewHost
mViewHost
;
readonly
NewIncomingChangesUpdater
mNewIncomingChangesUpdater
;
readonly
IAssetStatusCache
mAssetStatusCache
;
readonly
IMergeViewLauncher
mMergeViewLauncher
;
readonly
IGluonViewSwitcher
mGluonViewSwitcher
;
readonly
bool
mIsGluonMode
;
readonly
GuiMessage
.
IGuiMessage
mGuiMessage
;
readonly
EditorProgressControls
mProgressControls
;
readonly
EditorWindow
mParentWindow
;
readonly
IAssetSelection
mAssetSelection
;
static
class
GetSelectedPaths
{
internal
static
List
<
string
>
ForOperation
(
IAssetSelection
assetSelection
,
IAssetStatusCache
assetStatusCache
,
AssetMenuOperations
operation
)
{
List
<
string
>
selectedPaths
=
AssetsSelection
.
GetSelectedPaths
(
assetSelection
.
GetSelectedAssets
());
List
<
string
>
result
=
new
List
<
string
>(
selectedPaths
);
foreach
(
string
path
in
selectedPaths
)
{
if
(
MetaPath
.
IsMetaPath
(
path
))
continue
;
string
metaPath
=
MetaPath
.
GetMetaPath
(
path
);
if
(!
File
.
Exists
(
metaPath
))
continue
;
if
(
result
.
Contains
(
metaPath
))
continue
;
if
(!
IsApplicableForOperation
(
metaPath
,
false
,
operation
,
assetStatusCache
))
continue
;
result
.
Add
(
metaPath
);
}
return
result
;
}
static
bool
IsApplicableForOperation
(
string
path
,
bool
isDirectory
,
AssetMenuOperations
operation
,
IAssetStatusCache
assetStatusCache
)
{
SelectedAssetGroupInfo
info
=
SelectedAssetGroupInfo
.
BuildFromSingleFile
(
path
,
isDirectory
,
assetStatusCache
);
return
AssetMenuUpdater
.
GetAvailableMenuOperations
(
info
).
HasFlag
(
operation
);
}
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
Unity.PlasticSCM.Editor.AssetUtils
;
using
UnityEditor.VersionControl
;
namespace
Unity.PlasticSCM.Editor.AssetMenu
{
internal
static
class
AssetsSelection
{
internal
static
Asset
GetSelectedAsset
(
AssetList
assetList
)
{
if
(
assetList
.
Count
==
0
)
return
null
;
return
assetList
[
0
];
}
internal
static
string
GetSelectedPath
(
AssetList
assetList
)
{
if
(
assetList
.
Count
==
0
)
return
null
;
return
Path
.
GetFullPath
(
assetList
[
0
].
path
);
}
internal
static
List
<
string
>
GetSelectedPaths
(
AssetList
selectedAssets
)
{
List
<
string
>
result
=
new
List
<
string
>();
foreach
(
Asset
asset
in
selectedAssets
)
{
string
fullPath
=
Path
.
GetFullPath
(
asset
.
path
);
result
.
Add
(
fullPath
);
}
return
result
;
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
Codice.Client.Common
;
using
Codice.CM.Common
;
using
GluonGui
;
using
PlasticGui
;
using
PlasticGui.Gluon
;
using
Unity.PlasticSCM.Editor.AssetsOverlays
;
using
Unity.PlasticSCM.Editor.AssetsOverlays.Cache
;
using
Unity.PlasticSCM.Editor.AssetUtils
;
using
Unity.PlasticSCM.Editor.UI
;
using
Unity.PlasticSCM.Editor.UI.Progress
;
using
Unity.PlasticSCM.Editor.UI.Tree
;
using
UnityEditor
;
using
UnityEngine
;
namespace
Unity.PlasticSCM.Editor.AssetMenu.Dialogs
{
internal
class
CheckinDialog
:
PlasticDialog
{
protected
override
Rect
DefaultRect
{
get
{
var
baseRect
=
base
.
DefaultRect
;
return
new
Rect
(
baseRect
.
x
,
baseRect
.
y
,
700
,
450
);
}
}
protected
override
string
GetTitle
()
{
return
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
CheckinChanges
);
}
internal
static
bool
CheckinPaths
(
WorkspaceInfo
wkInfo
,
List
<
string
>
paths
,
IAssetStatusCache
assetStatusCache
,
bool
isGluonMode
,
EditorWindow
parentWindow
,
IWorkspaceWindow
workspaceWindow
,
ViewHost
viewHost
,
GuiMessage
.
IGuiMessage
guiMessage
,
IMergeViewLauncher
mergeViewLauncher
,
IGluonViewSwitcher
gluonViewSwitcher
)
{
MetaCache
metaCache
=
new
MetaCache
();
metaCache
.
Build
(
paths
);
CheckinDialog
dialog
=
Create
(
wkInfo
,
paths
,
assetStatusCache
,
metaCache
,
isGluonMode
,
new
ProgressControlsForDialogs
(),
workspaceWindow
,
viewHost
,
guiMessage
,
mergeViewLauncher
,
gluonViewSwitcher
);
return
dialog
.
RunModal
(
parentWindow
)
==
ResponseType
.
Ok
;
}
protected
override
void
OnModalGUI
()
{
Title
(
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
CheckinComment
));
GUI
.
SetNextControlName
(
CHECKIN_TEXTAREA_NAME
);
mComment
=
GUILayout
.
TextArea
(
mComment
,
EditorStyles
.
textArea
,
GUILayout
.
MinHeight
(
120
));
if
(!
mTextAreaFocused
)
{
EditorGUI
.
FocusTextInControl
(
CHECKIN_TEXTAREA_NAME
);
mTextAreaFocused
=
true
;
}
Title
(
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
Files
));
DoFileList
(
mWkInfo
,
mPaths
,
mAssetStatusCache
,
mMetaCache
);
DrawProgressForDialogs
.
For
(
mProgressControls
.
ProgressData
);
DoButtonsArea
();
mProgressControls
.
ForcedUpdateProgress
(
this
);
}
void
DoFileList
(
WorkspaceInfo
wkInfo
,
List
<
string
>
paths
,
IAssetStatusCache
assetStatusCache
,
MetaCache
metaCache
)
{
mFileListScrollPosition
=
GUILayout
.
BeginScrollView
(
mFileListScrollPosition
,
EditorStyles
.
helpBox
,
GUILayout
.
ExpandHeight
(
true
));
foreach
(
string
path
in
paths
)
{
if
(
MetaPath
.
IsMetaPath
(
path
))
continue
;
Texture
fileIcon
=
Directory
.
Exists
(
path
)
?
Images
.
GetDirectoryIcon
()
:
Images
.
GetFileIcon
(
path
);
string
label
=
WorkspacePath
.
GetWorkspaceRelativePath
(
wkInfo
.
ClientPath
,
path
);
if
(
metaCache
.
HasMeta
(
path
))
label
=
string
.
Concat
(
label
,
UnityConstants
.
TREEVIEW_META_LABEL
);
GUIContent
content
=
new
GUIContent
(
label
,
fileIcon
);
GUILayout
.
Label
(
content
,
GUILayout
.
Height
(
UnityConstants
.
TREEVIEW_ROW_HEIGHT
));
Rect
iconRect
=
GUILayoutUtility
.
GetLastRect
();
DoStatusOverlays
(
iconRect
,
assetStatusCache
,
path
);
}
GUILayout
.
EndScrollView
();
}
static
void
DoStatusOverlays
(
Rect
iconRect
,
IAssetStatusCache
assetStatusCache
,
string
path
)
{
AssetsOverlays
.
AssetStatus
statusesToDraw
=
DrawAssetOverlay
.
GetStatusesToDraw
(
assetStatusCache
.
GetStatusForPath
(
path
));
foreach
(
AssetsOverlays
.
AssetStatus
status
in
Enum
.
GetValues
(
typeof
(
AssetsOverlays
.
AssetStatus
)))
{
if
(
status
==
AssetsOverlays
.
AssetStatus
.
None
)
continue
;
if
(!
statusesToDraw
.
HasFlag
(
status
))
continue
;
GetChangesOverlayIcon
.
Data
overlayIconData
=
GetChangesOverlayIcon
.
ForAssetStatus
(
status
);
if
(
overlayIconData
!=
null
)
{
Rect
overlayIconRect
=
new
Rect
(
iconRect
.
x
+
overlayIconData
.
XOffset
,
iconRect
.
y
+
overlayIconData
.
YOffset
,
overlayIconData
.
Size
,
overlayIconData
.
Size
);
GUI
.
DrawTexture
(
overlayIconRect
,
overlayIconData
.
Texture
,
ScaleMode
.
ScaleToFit
);
}
}
}
void
DoButtonsArea
()
{
using
(
new
EditorGUILayout
.
HorizontalScope
())
{
GUILayout
.
FlexibleSpace
();
if
(
Application
.
platform
==
RuntimePlatform
.
WindowsEditor
)
{
DoCheckinButton
();
DoCancelButton
();
return
;
}
DoCancelButton
();
DoCheckinButton
();
}
}
void
DoCheckinButton
()
{
GUI
.
enabled
=
!
string
.
IsNullOrEmpty
(
mComment
)
&&
!
mIsRunningCheckin
;
try
{
if
(!
AcceptButton
(
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
CheckinButton
)))
return
;
}
finally
{
GUI
.
enabled
=
true
;
}
OkButtonWithCheckinAction
();
}
void
DoCancelButton
()
{
if
(!
NormalButton
(
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
CancelButton
)))
return
;
CancelButtonAction
();
}
void
OkButtonWithCheckinAction
()
{
bool
isCancelled
;
SaveAssets
.
ForPathsWithConfirmation
(
mPaths
,
out
isCancelled
);
if
(
isCancelled
)
return
;
mIsRunningCheckin
=
true
;
mPaths
.
AddRange
(
mMetaCache
.
GetExistingMeta
(
mPaths
));
if
(
mIsGluonMode
)
{
CheckinDialogOperations
.
CheckinPathsPartial
(
mWkInfo
,
mPaths
,
mComment
,
mViewHost
,
this
,
mGuiMessage
,
mProgressControls
,
mGluonViewSwitcher
);
return
;
}
CheckinDialogOperations
.
CheckinPaths
(
mWkInfo
,
mPaths
,
mComment
,
mWorkspaceWindow
,
this
,
mGuiMessage
,
mProgressControls
,
mMergeViewLauncher
);
}
static
CheckinDialog
Create
(
WorkspaceInfo
wkInfo
,
List
<
string
>
paths
,
IAssetStatusCache
assetStatusCache
,
MetaCache
metaCache
,
bool
isGluonMode
,
ProgressControlsForDialogs
progressControls
,
IWorkspaceWindow
workspaceWindow
,
ViewHost
viewHost
,
GuiMessage
.
IGuiMessage
guiMessage
,
IMergeViewLauncher
mergeViewLauncher
,
IGluonViewSwitcher
gluonViewSwitcher
)
{
var
instance
=
CreateInstance
<
CheckinDialog
>();
instance
.
IsResizable
=
true
;
instance
.
minSize
=
new
Vector2
(
520
,
370
);
instance
.
mWkInfo
=
wkInfo
;
instance
.
mPaths
=
paths
;
instance
.
mAssetStatusCache
=
assetStatusCache
;
instance
.
mMetaCache
=
metaCache
;
instance
.
mIsGluonMode
=
isGluonMode
;
instance
.
mProgressControls
=
progressControls
;
instance
.
mWorkspaceWindow
=
workspaceWindow
;
instance
.
mViewHost
=
viewHost
;
instance
.
mGuiMessage
=
guiMessage
;
instance
.
mMergeViewLauncher
=
mergeViewLauncher
;
instance
.
mGluonViewSwitcher
=
gluonViewSwitcher
;
instance
.
mEnterKeyAction
=
instance
.
OkButtonAction
;
instance
.
mEscapeKeyAction
=
instance
.
CancelButtonAction
;
return
instance
;
}
WorkspaceInfo
mWkInfo
;
List
<
string
>
mPaths
;
IAssetStatusCache
mAssetStatusCache
;
MetaCache
mMetaCache
;
bool
mIsGluonMode
;
bool
mTextAreaFocused
;
string
mComment
;
bool
mIsRunningCheckin
;
Vector2
mFileListScrollPosition
;
ProgressControlsForDialogs
mProgressControls
;
IWorkspaceWindow
mWorkspaceWindow
;
ViewHost
mViewHost
;
IMergeViewLauncher
mMergeViewLauncher
;
IGluonViewSwitcher
mGluonViewSwitcher
;
GuiMessage
.
IGuiMessage
mGuiMessage
;
const
string
CHECKIN_TEXTAREA_NAME
=
"checkin_textarea"
;
class
MetaCache
{
internal
bool
HasMeta
(
string
path
)
{
return
mCache
.
Contains
(
MetaPath
.
GetMetaPath
(
path
));
}
internal
List
<
string
>
GetExistingMeta
(
List
<
string
>
paths
)
{
List
<
string
>
result
=
new
List
<
string
>();
foreach
(
string
path
in
paths
)
{
string
metaPath
=
MetaPath
.
GetMetaPath
(
path
);
if
(!
mCache
.
Contains
(
metaPath
))
continue
;
result
.
Add
(
metaPath
);
}
return
result
;
}
internal
void
Build
(
List
<
string
>
paths
)
{
HashSet
<
string
>
indexedKeys
=
BuildIndexedKeys
(
paths
);
for
(
int
i
=
paths
.
Count
-
1
;
i
>=
0
;
i
--)
{
string
currentPath
=
paths
[
i
];
if
(!
MetaPath
.
IsMetaPath
(
currentPath
))
continue
;
string
realPath
=
MetaPath
.
GetPathFromMetaPath
(
currentPath
);
if
(!
indexedKeys
.
Contains
(
realPath
))
continue
;
// found foo.c and foo.c.meta
// with the same chage types - move .meta to cache
mCache
.
Add
(
currentPath
);
paths
.
RemoveAt
(
i
);
}
}
static
HashSet
<
string
>
BuildIndexedKeys
(
List
<
string
>
paths
)
{
HashSet
<
string
>
result
=
new
HashSet
<
string
>();
foreach
(
string
path
in
paths
)
{
if
(
MetaPath
.
IsMetaPath
(
path
))
continue
;
result
.
Add
(
path
);
}
return
result
;
}
HashSet
<
string
>
mCache
=
new
HashSet
<
string
>();
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.Collections.Generic
;
using
Codice.Client.BaseCommands
;
using
Codice.Client.Commands.CheckIn
;
using
Codice.Client.Common
;
using
Codice.Client.Common.Threading
;
using
Codice.Client.GameUI.Checkin
;
using
Codice.CM.Common
;
using
GluonGui
;
using
PlasticGui
;
using
PlasticGui.Gluon
;
using
PlasticGui.WorkspaceWindow.PendingChanges
;
namespace
Unity.PlasticSCM.Editor.AssetMenu.Dialogs
{
internal
static
class
CheckinDialogOperations
{
internal
static
void
CheckinPaths
(
WorkspaceInfo
wkInfo
,
List
<
string
>
paths
,
string
comment
,
IWorkspaceWindow
workspaceWindow
,
CheckinDialog
dialog
,
GuiMessage
.
IGuiMessage
guiMessage
,
IProgressControls
progressControls
,
IMergeViewLauncher
mergeViewLauncher
)
{
BaseCommandsImpl
baseCommands
=
new
BaseCommandsImpl
();
progressControls
.
ShowProgress
(
"Checkin in files"
);
IThreadWaiter
waiter
=
ThreadWaiter
.
GetWaiter
(
50
);
waiter
.
Execute
(
/*threadOperationDelegate*/
delegate
{
CheckinParams
ciParams
=
new
CheckinParams
();
ciParams
.
paths
=
paths
.
ToArray
();
ciParams
.
comment
=
comment
;
ciParams
.
time
=
DateTime
.
MinValue
;
ciParams
.
flags
=
CheckinFlags
.
Recurse
|
CheckinFlags
.
ProcessSymlinks
;
baseCommands
.
CheckIn
(
ciParams
);
},
/*afterOperationDelegate*/
delegate
{
progressControls
.
HideProgress
();
((
IPlasticDialogCloser
)
dialog
).
CloseDialog
();
if
(
waiter
.
Exception
is
CmClientMergeNeededException
||
waiter
.
Exception
is
CmClientUpdateMergeNeededException
)
{
// we need to explicitly call EditorWindow.Close() to ensure
// that the dialog is closed before asking the user
dialog
.
Close
();
if
(!
UserWantsToShowIncomingView
(
guiMessage
))
return
;
ShowIncomingChanges
.
FromCheckin
(
wkInfo
,
mergeViewLauncher
,
progressControls
);
return
;
}
if
(
waiter
.
Exception
!=
null
)
{
ExceptionsHandler
.
DisplayException
(
waiter
.
Exception
);
return
;
}
workspaceWindow
.
RefreshView
(
ViewType
.
PendingChangesView
);
workspaceWindow
.
RefreshView
(
ViewType
.
HistoryView
);
});
}
internal
static
void
CheckinPathsPartial
(
WorkspaceInfo
wkInfo
,
List
<
string
>
paths
,
string
comment
,
ViewHost
viewHost
,
CheckinDialog
dialog
,
GuiMessage
.
IGuiMessage
guiMessage
,
IProgressControls
progressControls
,
IGluonViewSwitcher
gluonViewSwitcher
)
{
BaseCommandsImpl
baseCommands
=
new
BaseCommandsImpl
();
progressControls
.
ShowProgress
(
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
CheckinInFilesProgress
));
IThreadWaiter
waiter
=
ThreadWaiter
.
GetWaiter
(
50
);
waiter
.
Execute
(
/*threadOperationDelegate*/
delegate
{
baseCommands
.
PartialCheckin
(
wkInfo
,
paths
,
comment
);
},
/*afterOperationDelegate*/
delegate
{
progressControls
.
HideProgress
();
((
IPlasticDialogCloser
)
dialog
).
CloseDialog
();
if
(
waiter
.
Exception
is
CheckinConflictsException
)
{
// we need to explicitly call EditorWindow.Close() to ensure
// that the dialog is closed before asking the user
dialog
.
Close
();
if
(!
UserWantsToShowIncomingView
(
guiMessage
))
return
;
gluonViewSwitcher
.
ShowIncomingChangesView
();
return
;
}
if
(
waiter
.
Exception
!=
null
)
{
ExceptionsHandler
.
DisplayException
(
waiter
.
Exception
);
return
;
}
viewHost
.
RefreshView
(
ViewType
.
CheckinView
);
viewHost
.
RefreshView
(
ViewType
.
HistoryView
);
});
}
static
bool
UserWantsToShowIncomingView
(
GuiMessage
.
IGuiMessage
guiMessage
)
{
GuiMessage
.
GuiMessageResponseButton
result
=
guiMessage
.
ShowQuestion
(
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
CheckinConflictsTitle
),
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
UnityCheckinConflictsExplanation
),
""
,
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
CheckinShowIncomingChangesView
),
PlasticLocalization
.
GetString
(
PlasticLocalization
.
Name
.
CancelButton
),
false
);
return
result
==
GuiMessage
.
GuiMessageResponseButton
.
Second
;
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs
0 → 100644
View file @
1c847220
using
UnityEditor.VersionControl
;
namespace
Unity.PlasticSCM.Editor.AssetMenu
{
internal
class
ProjectViewAssetSelection
:
AssetOperations
.
IAssetSelection
{
AssetList
AssetOperations
.
IAssetSelection
.
GetSelectedAssets
()
{
return
Provider
.
GetAssetListFromSelection
();
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs
0 → 100644
View file @
1c847220
using
System
;
namespace
Unity.PlasticSCM.Editor.AssetsOverlays
{
[
Flags
]
internal
enum
AssetStatus
{
None
=
0
,
Private
=
1
<<
0
,
Ignored
=
1
<<
2
,
Added
=
1
<<
3
,
Checkout
=
1
<<
4
,
Controlled
=
1
<<
5
,
UpToDate
=
1
<<
6
,
OutOfDate
=
1
<<
7
,
Conflicted
=
1
<<
8
,
DeletedOnServer
=
1
<<
9
,
Locked
=
1
<<
10
,
LockedRemote
=
1
<<
11
,
}
internal
class
LockStatusData
{
internal
readonly
AssetStatus
Status
;
internal
readonly
string
LockedBy
;
internal
readonly
string
WorkspaceName
;
internal
LockStatusData
(
AssetStatus
status
,
string
lockedBy
,
string
workspaceName
)
{
Status
=
status
;
LockedBy
=
lockedBy
;
WorkspaceName
=
workspaceName
;
}
}
internal
class
ClassifyAssetStatus
{
internal
static
bool
IsControlled
(
AssetStatus
status
)
{
return
ContainsAny
(
status
,
AssetStatus
.
Controlled
);
}
internal
static
bool
IsLockedRemote
(
AssetStatus
status
)
{
return
ContainsAny
(
status
,
AssetStatus
.
LockedRemote
);
}
internal
static
bool
IsConflicted
(
AssetStatus
status
)
{
return
ContainsAny
(
status
,
AssetStatus
.
Conflicted
);
}
internal
static
bool
IsAdded
(
AssetStatus
status
)
{
return
ContainsAny
(
status
,
AssetStatus
.
Added
);
}
internal
static
bool
IsCheckedOut
(
AssetStatus
status
)
{
return
ContainsAny
(
status
,
AssetStatus
.
Checkout
);
}
static
bool
ContainsAny
(
AssetStatus
status
,
AssetStatus
matchTo
)
{
return
(
status
&
matchTo
)
!=
AssetStatus
.
None
;
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.IO
;
using
UnityEditor
;
using
Codice.CM.Common
;
namespace
Unity.PlasticSCM.Editor.AssetsOverlays.Cache
{
internal
interface
IAssetStatusCache
{
AssetStatus
GetStatusForPath
(
string
fullPath
);
AssetStatus
GetStatusForGuid
(
string
guid
);
LockStatusData
GetLockStatusData
(
string
guid
);
LockStatusData
GetLockStatusDataForPath
(
string
path
);
void
Clear
();
}
internal
class
AssetStatusCache
:
IAssetStatusCache
{
internal
AssetStatusCache
(
WorkspaceInfo
wkInfo
,
bool
isGluonMode
,
Action
repaintProjectWindow
)
{
mLocalStatusCache
=
new
LocalStatusCache
(
wkInfo
);
mRemoteStatusCache
=
new
RemoteStatusCache
(
wkInfo
,
isGluonMode
,
repaintProjectWindow
);
mLockStatusCache
=
new
LockStatusCache
(
wkInfo
,
repaintProjectWindow
);
}
AssetStatus
IAssetStatusCache
.
GetStatusForPath
(
string
fullPath
)
{
AssetStatus
localStatus
=
mLocalStatusCache
.
GetStatus
(
fullPath
);
if
(!
ClassifyAssetStatus
.
IsControlled
(
localStatus
))
return
localStatus
;
AssetStatus
remoteStatus
=
mRemoteStatusCache
.
GetStatus
(
fullPath
);
AssetStatus
lockStatus
=
mLockStatusCache
.
GetStatus
(
fullPath
);
return
localStatus
|
remoteStatus
|
lockStatus
;
}
AssetStatus
IAssetStatusCache
.
GetStatusForGuid
(
string
guid
)
{
string
fullPath
=
GetAssetPath
(
guid
);
if
(
string
.
IsNullOrEmpty
(
fullPath
))
return
AssetStatus
.
None
;
return
((
IAssetStatusCache
)
this
).
GetStatusForPath
(
fullPath
);
}
LockStatusData
IAssetStatusCache
.
GetLockStatusDataForPath
(
string
path
)
{
if
(
string
.
IsNullOrEmpty
(
path
))
return
null
;
return
mLockStatusCache
.
GetLockStatusData
(
path
);
}
LockStatusData
IAssetStatusCache
.
GetLockStatusData
(
string
guid
)
{
string
fullPath
=
GetAssetPath
(
guid
);
return
((
IAssetStatusCache
)
this
).
GetLockStatusDataForPath
(
fullPath
);
}
void
IAssetStatusCache
.
Clear
()
{
mLocalStatusCache
.
Clear
();
mRemoteStatusCache
.
Clear
();
mLockStatusCache
.
Clear
();
}
static
string
GetAssetPath
(
string
guid
)
{
string
assetPath
=
AssetDatabase
.
GUIDToAssetPath
(
guid
);
if
(
string
.
IsNullOrEmpty
(
assetPath
))
return
null
;
return
Path
.
GetFullPath
(
assetPath
);
}
readonly
LocalStatusCache
mLocalStatusCache
;
readonly
RemoteStatusCache
mRemoteStatusCache
;
readonly
LockStatusCache
mLockStatusCache
;
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.Collections.Generic
;
using
Codice.Utils
;
namespace
Unity.PlasticSCM.Editor.AssetsOverlays.Cache
{
internal
static
class
BuildPathDictionary
{
internal
static
Dictionary
<
string
,
T
>
ForPlatform
<
T
>()
{
if
(
PlatformIdentifier
.
IsWindows
())
return
new
Dictionary
<
string
,
T
>(
StringComparer
.
OrdinalIgnoreCase
);
return
new
Dictionary
<
string
,
T
>();
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs
0 → 100644
View file @
1c847220
using
System.Collections.Generic
;
using
Codice
;
using
Codice.Client.BaseCommands
;
using
Codice.Client.Commands.WkTree
;
using
Codice.Client.Common
;
using
Codice.CM.Common
;
using
PlasticGui
;
using
PlasticGui.WorkspaceWindow
;
namespace
Unity.PlasticSCM.Editor.AssetsOverlays.Cache
{
internal
class
LocalStatusCache
{
internal
LocalStatusCache
(
WorkspaceInfo
wkInfo
)
{
mWkInfo
=
wkInfo
;
}
internal
AssetStatus
GetStatus
(
string
fullPath
)
{
AssetStatus
result
;
if
(
mStatusByPathCache
.
TryGetValue
(
fullPath
,
out
result
))
return
result
;
result
=
CalculateStatus
(
fullPath
,
mWkInfo
.
ClientPath
,
FilterManager
.
Get
().
GetIgnoredFilter
());
mStatusByPathCache
.
Add
(
fullPath
,
result
);
return
result
;
}
internal
void
Clear
()
{
FilterManager
.
Get
().
Reload
();
mStatusByPathCache
.
Clear
();
}
static
AssetStatus
CalculateStatus
(
string
fullPath
,
string
wkPath
,
IgnoredFilesFilter
ignoredFilter
)
{
if
(!
IsOnWorkspace
(
fullPath
,
wkPath
))
return
AssetStatus
.
None
;
WorkspaceTreeNode
treeNode
=
Plastic
.
API
.
GetWorkspaceTreeNode
(
fullPath
);
if
(
CheckWorkspaceTreeNodeStatus
.
IsPrivate
(
treeNode
))
{
return
ignoredFilter
.
IsIgnored
(
fullPath
)
?
AssetStatus
.
Ignored
:
AssetStatus
.
Private
;
}
if
(
CheckWorkspaceTreeNodeStatus
.
IsAdded
(
treeNode
))
return
AssetStatus
.
Added
;
AssetStatus
result
=
AssetStatus
.
Controlled
;
if
(
CheckWorkspaceTreeNodeStatus
.
IsCheckedOut
(
treeNode
)
&&
!
CheckWorkspaceTreeNodeStatus
.
IsDirectory
(
treeNode
))
result
|=
AssetStatus
.
Checkout
;
return
result
;
}
static
bool
IsOnWorkspace
(
string
fullPath
,
string
clientPath
)
{
return
PathHelper
.
IsContainedOn
(
fullPath
,
clientPath
);
}
Dictionary
<
string
,
AssetStatus
>
mStatusByPathCache
=
BuildPathDictionary
.
ForPlatform
<
AssetStatus
>();
readonly
WorkspaceInfo
mWkInfo
;
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.Collections.Generic
;
using
Codice
;
using
Codice.Client.BaseCommands
;
using
Codice.Client.Commands.WkTree
;
using
Codice.Client.Common
;
using
Codice.Client.Common.Locks
;
using
Codice.Client.Common.Threading
;
using
Codice.Client.Common.WkTree
;
using
Codice.CM.Common
;
using
Codice.Utils
;
namespace
Unity.PlasticSCM.Editor.AssetsOverlays.Cache
{
internal
class
LockStatusCache
{
internal
LockStatusCache
(
WorkspaceInfo
wkInfo
,
Action
repaintProjectWindow
)
{
mWkInfo
=
wkInfo
;
mRepaintProjectWindow
=
repaintProjectWindow
;
}
internal
AssetStatus
GetStatus
(
string
fullPath
)
{
LockStatusData
lockStatusData
=
GetLockStatusData
(
fullPath
);
if
(
lockStatusData
==
null
)
return
AssetStatus
.
None
;
return
lockStatusData
.
Status
;
}
internal
LockStatusData
GetLockStatusData
(
string
fullPath
)
{
lock
(
mLock
)
{
if
(
mStatusByPathCache
==
null
)
{
mStatusByPathCache
=
BuildPathDictionary
.
ForPlatform
<
LockStatusData
>();
mCurrentCancelToken
.
Cancel
();
mCurrentCancelToken
=
new
CancelToken
();
AsyncCalculateStatus
(
mCurrentCancelToken
);
return
null
;
}
LockStatusData
result
;
if
(
mStatusByPathCache
.
TryGetValue
(
fullPath
,
out
result
))
return
result
;
return
null
;
}
}
internal
void
Clear
()
{
lock
(
mLock
)
{
mCurrentCancelToken
.
Cancel
();
mStatusByPathCache
=
null
;
}
}
void
AsyncCalculateStatus
(
CancelToken
cancelToken
)
{
Dictionary
<
string
,
LockStatusData
>
statusByPathCache
=
null
;
IThreadWaiter
waiter
=
ThreadWaiter
.
GetWaiter
(
50
);
waiter
.
Execute
(
/*threadOperationDelegate*/
delegate
{
Dictionary
<
RepositorySpec
,
List
<
WorkspaceTreeNode
>>
lockCandidates
=
new
Dictionary
<
RepositorySpec
,
List
<
WorkspaceTreeNode
>>();
FillLockCandidates
.
ForTree
(
mWkInfo
,
lockCandidates
);
if
(
cancelToken
.
IsCancelled
())
return
;
Dictionary
<
WorkspaceTreeNode
,
LockInfo
>
lockInfoByNode
=
SearchLocks
.
GetLocksInfo
(
mWkInfo
,
lockCandidates
);
if
(
cancelToken
.
IsCancelled
())
return
;
statusByPathCache
=
BuildStatusByNodeCache
.
ForLocks
(
mWkInfo
.
ClientPath
,
lockInfoByNode
);
},
/*afterOperationDelegate*/
delegate
{
if
(
waiter
.
Exception
!=
null
)
{
ExceptionsHandler
.
LogException
(
"LockStatusCache"
,
waiter
.
Exception
);
return
;
}
if
(
cancelToken
.
IsCancelled
())
return
;
lock
(
mLock
)
{
mStatusByPathCache
=
statusByPathCache
;
}
mRepaintProjectWindow
();
});
}
static
class
FillLockCandidates
{
internal
static
void
ForTree
(
WorkspaceInfo
wkInfo
,
Dictionary
<
RepositorySpec
,
List
<
WorkspaceTreeNode
>>
lockCandidates
)
{
WorkspaceTreeNode
rootNode
=
CmConnection
.
Get
().
GetWorkspaceTreeHandler
().
GetWorkspaceTree
(
wkInfo
,
wkInfo
.
ClientPath
,
true
);
Queue
<
WorkspaceTreeNode
>
pendingDirectories
=
new
Queue
<
WorkspaceTreeNode
>();
pendingDirectories
.
Enqueue
(
rootNode
);
while
(
pendingDirectories
.
Count
>
0
)
{
WorkspaceTreeNode
directoryNode
=
pendingDirectories
.
Dequeue
();
ForChildren
(
directoryNode
,
pendingDirectories
,
lockCandidates
);
}
}
static
void
ForChildren
(
WorkspaceTreeNode
directoryNode
,
Queue
<
WorkspaceTreeNode
>
pendingDirectories
,
Dictionary
<
RepositorySpec
,
List
<
WorkspaceTreeNode
>>
lockCandidates
)
{
if
(!
directoryNode
.
HasChildren
)
return
;
foreach
(
WorkspaceTreeNode
child
in
directoryNode
.
Children
)
{
if
(
CheckWorkspaceTreeNodeStatus
.
IsDirectory
(
child
))
{
pendingDirectories
.
Enqueue
(
child
);
continue
;
}
if
(
CheckWorkspaceTreeNodeStatus
.
IsAdded
(
child
))
continue
;
List
<
WorkspaceTreeNode
>
nodes
=
null
;
if
(!
lockCandidates
.
TryGetValue
(
child
.
RepSpec
,
out
nodes
))
{
nodes
=
new
List
<
WorkspaceTreeNode
>();
lockCandidates
.
Add
(
child
.
RepSpec
,
nodes
);
}
nodes
.
Add
(
child
);
}
}
}
static
class
BuildStatusByNodeCache
{
internal
static
Dictionary
<
string
,
LockStatusData
>
ForLocks
(
string
wkPath
,
Dictionary
<
WorkspaceTreeNode
,
LockInfo
>
lockInfoByNode
)
{
Dictionary
<
string
,
LockStatusData
>
result
=
BuildPathDictionary
.
ForPlatform
<
LockStatusData
>();
LockOwnerNameResolver
nameResolver
=
new
LockOwnerNameResolver
();
foreach
(
WorkspaceTreeNode
node
in
lockInfoByNode
.
Keys
)
{
LockStatusData
lockStatusData
=
BuildLockStatusData
(
node
,
lockInfoByNode
[
node
],
nameResolver
);
string
nodeWkPath
=
WorkspacePath
.
GetWorkspacePathFromCmPath
(
wkPath
,
WorkspaceNodeOperations
.
GetCmPath
(
node
),
PathHelper
.
GetDirectorySeparatorChar
(
wkPath
));
result
.
Add
(
nodeWkPath
,
lockStatusData
);
}
return
result
;
}
static
LockStatusData
BuildLockStatusData
(
WorkspaceTreeNode
node
,
LockInfo
lockInfo
,
LockOwnerNameResolver
nameResolver
)
{
AssetStatus
status
=
CheckWorkspaceTreeNodeStatus
.
IsCheckedOut
(
node
)
?
AssetStatus
.
Locked
:
AssetStatus
.
LockedRemote
;
return
new
LockStatusData
(
status
,
nameResolver
.
GetSeidName
(
lockInfo
.
SEIDData
),
LockWkInfo
.
GetWkCleanName
(
lockInfo
));
}
}
CancelToken
mCurrentCancelToken
=
new
CancelToken
();
Dictionary
<
string
,
LockStatusData
>
mStatusByPathCache
;
readonly
WorkspaceInfo
mWkInfo
;
readonly
Action
mRepaintProjectWindow
;
static
object
mLock
=
new
object
();
}
}
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