Skip to content
GitLab
Menu
Projects
Groups
Snippets
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
Menu
Open sidebar
students
jyb-games
Commits
1c847220
Commit
1c847220
authored
Jun 28, 2021
by
jang dong hyeok
Browse files
.
parent
076f0c68
Changes
638
Show whitespace changes
Inline
Side-by-side
Too many changes to show.
To preserve performance only
638 of 638+
files are displayed.
Plain diff
Email patch
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Assets/Styles/TabView.uss
0 → 100644
View file @
1c847220
.unity-tab-view {
flex-grow: 1;
}
.unity-tab-view__content-container {
flex: 1 1 auto;
}
.unity-tab-view__toolbar {
flex-direction: row;
border-bottom-width: 1px;
}
.dark .unity-tab-view__toolbar {
border-color: var(--divider-dark);
}
.light .unity-tab-view__toolbar {
border-color: var(--divider-light);
}
.unity-text-button.unity-tab-view__tab-header {
background-color: rgba(0, 0, 0, 0);
border-color: rgba(0, 0, 0, 0);
border-width: 0;
border-bottom-width: 2px;
padding: 3px 0 2px;
margin-right: var(--standard-margin);
}
.unity-text-button.unity-tab-view__tab-header.active {
border-color: #357CC0;
background-color: var(--no-color);
}
.dark .unity-text-button.unity-tab-view__tab-header.active:active {
background-color: var(--no-color);
}
.light .unity-text-button.unity-tab-view__tab-header.active:active {
background-color: var(--no-color);
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Assets/Styles/TextButton.uss
0 → 100644
View file @
1c847220
/* TextButton Styles */
.unity-text-button {
border-width: 0;
padding: 3px 5px 2px;
margin: 0;
}
.dark .unity-text-button:focus {
background-color: var(--dark-button-hover-focus-bg-color);
}
.light .unity-text-button:focus {
background-color: var(--light-button-hover-focus-bg-color);
}
.dark .unity-text-button:active,
.dark .unity-text-button:hover:active {
background-color: var(--dark-button-active-bg-color);
}
.light .unity-text-button:active,
.light .unity-text-button:hover:active {
background-color: var(--light-button-active-bg-color);
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Assets/Styles/ToggleableChangeListElement.uss
0 → 100644
View file @
1c847220
/* ToggleableChangeEntry Styles */
.toggleable-change-list-element__toggle {
padding: 0;
margin: 0 var(--half-standard-margin) 0 var(--quarter-standard-margin);
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Assets/Styles/TopBar.uss
0 → 100644
View file @
1c847220
/* TopBar Styles */
.top-bar {
flex: var(--fixed-size);
}
.top-bar__icon {
width: var(--icon-size);
height: var(--icon-size);
margin-right: var(--icon-standard-margin);
}
.top-bar__container,
.top-bar__back {
align-items: center;
}
.top-bar__overflow-button {
margin-right: 0;
}
.top-bar__back-button {
margin-right: var(--icon-standard-margin);
}
.top-bar__back {
margin-right: var(--standard-margin);
}
.dark .top-bar__icon {
background-image: resource("Packages/com.unity.collab-proxy/Editor/Collaborate/Assets/Icons/collaborate-dark.png");
}
.light .top-bar__icon {
background-image: resource("Packages/com.unity.collab-proxy/Editor/Collaborate/Assets/Icons/collaborate-light.png");
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Assets/Styles/styles.uss
0 → 100644
View file @
1c847220
/* Global Styles */
/* can't use :root here for some reason -- the variables get lost when switching between changes and history tabs */
* {
--standard-margin: 8px;
--half-standard-margin: 4px;
--quarter-standard-margin: 2px;
--standard-padding: var(--standard-margin);
--icon-size: 16px;
--half-icon-size: 8px;
--large-icon-size: 22px;
--half-large-icon-size: 11px;
--icon-standard-margin: var(--half-standard-margin);
--list-entry-height: 25px;
--list-entry-path-font-size: 10px;
--dark-list-entry-path-text-color: #949494;
--light-list-entry-path-text-color: #6B6B6B;
--profile-icon-font-size: 13px;
--no-color: rgba(0, 0, 0, 0);
--dark-placeholder-text-color: #7D7D7D;
--light-placeholder-text-color: #7D7D7D;
/* Colours used for custom buttons that don't have a border */
--dark-button-hover-focus-bg-color: #303030;
--light-button-hover-focus-bg-color: #B2B2B2;
--dark-button-active-bg-color: #484848;
--light-button-active-bg-color: #8F8F8F;
--divider-dark: #5F5F5F;
--divider-light: #9A9A9A;
--fixed-size: 0 0 auto;
}
.hidden {
display: none;
}
.divider-horizontal {
height: 1px;
}
.dark .divider-horizontal {
background-color: var(--divider-dark);
}
.light .divider-horizontal {
background-color: var(--divider-light);
}
.divider-vertical {
width: 1px;
}
.dark .divider-vertical {
background-color: var(--divider-dark);
}
.light .divider-vertical {
background-color: var(--divider-light);
}
.row {
flex-direction: row;
}
.column {
flex-direction: column;
}
.grow {
flex-grow: 1;
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Assets/UiConstants.cs
0 → 100644
View file @
1c847220
using
System
;
namespace
Unity.Cloud.Collaborate.Assets
{
internal
static
class
UiConstants
{
public
const
int
ChangesListViewItemHeight
=
24
;
public
const
int
HistoryListViewItemHeight
=
24
;
// USS classes
public
const
string
ussDark
=
"dark"
;
public
const
string
ussLight
=
"light"
;
public
const
string
ussHidden
=
"hidden"
;
public
const
string
ussDefaultInset
=
"default-inset"
;
public
const
string
ussActive
=
"active"
;
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Common/ArrayContainer.cs
0 → 100644
View file @
1c847220
using
System
;
using
UnityEngine
;
namespace
Unity.Cloud.Collaborate.Common
{
[
Serializable
]
internal
class
ArrayContainer
<
T
>
{
[
SerializeField
]
public
T
[]
Values
=
new
T
[
0
];
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Common/LocationAttribute.cs
0 → 100644
View file @
1c847220
using
System
;
using
UnityEditorInternal
;
using
UnityEngine
;
namespace
Unity.Cloud.Collaborate.Common
{
[
AttributeUsage
(
AttributeTargets
.
Class
)]
internal
sealed
class
LocationAttribute
:
Attribute
{
public
enum
Location
{
PreferencesFolder
,
LibraryFolder
}
string
m_RelativePath
;
readonly
Location
m_Location
;
string
m_FilePath
;
public
string
FilePath
{
get
{
if
(
m_FilePath
!=
null
)
return
m_FilePath
;
if
(
m_RelativePath
[
0
]
==
'/'
)
m_RelativePath
=
m_RelativePath
.
Substring
(
1
);
if
(
m_Location
==
Location
.
PreferencesFolder
)
m_FilePath
=
$"
{
InternalEditorUtility
.
unityPreferencesFolder
}
/
{
m_RelativePath
}
"
;
else
if
(
m_Location
==
Location
.
LibraryFolder
)
m_FilePath
=
$"Library/Collab/
{
m_RelativePath
}
"
;
return
m_FilePath
;
}
}
public
LocationAttribute
(
string
relativePath
,
Location
location
)
{
//Guard.ArgumentNotNullOrWhiteSpace(relativePath, "relativePath");
m_RelativePath
=
relativePath
;
m_Location
=
location
;
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Common/README.md
0 → 100644
View file @
1c847220
# Unity Collaborate Common Code
This directory contains common classes and logic for the package.
## Overview
This is the structure of the directory:
```
none
<root>
├── LocationAttribute.cs
└── ScriptableObjectSingleton.cs
```
`LocationAttribute.cs`
attribute used to specify where to cache the ScriptableObjectSingleton.
`ScriptableObjectSingleton.cs`
public version of the ScriptableSingleton class in Unity and modified from the
GitHubForUnity implementation of it.
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Common/ScriptableObjectSingleton.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.IO
;
using
System.Linq
;
using
JetBrains.Annotations
;
using
UnityEditorInternal
;
using
UnityEngine
;
using
UnityEngine.Assertions
;
using
Object
=
UnityEngine
.
Object
;
namespace
Unity.Cloud.Collaborate.Common
{
internal
class
ScriptableObjectSingleton
<
T
>
:
ScriptableObject
where
T
:
ScriptableObject
{
static
T
s_Instance
;
public
static
T
Instance
{
get
{
if
(
s_Instance
==
null
)
CreateAndLoad
();
return
s_Instance
;
}
}
protected
ScriptableObjectSingleton
()
{
if
(
s_Instance
!=
null
)
{
Debug
.
LogError
(
"Singleton already exists!"
);
}
else
{
s_Instance
=
this
as
T
;
Assert
.
IsFalse
(
s_Instance
==
null
);
}
}
static
void
CreateAndLoad
()
{
Assert
.
IsTrue
(
s_Instance
==
null
);
var
filePath
=
GetFilePath
();
if
(!
string
.
IsNullOrEmpty
(
filePath
)
&&
File
.
Exists
(
filePath
))
{
InternalEditorUtility
.
LoadSerializedFileAndForget
(
filePath
);
}
if
(
s_Instance
==
null
)
{
var
inst
=
CreateInstance
<
T
>()
as
ScriptableObjectSingleton
<
T
>;
Assert
.
IsFalse
(
inst
==
null
);
inst
.
hideFlags
=
HideFlags
.
HideAndDontSave
;
inst
.
Save
();
}
Assert
.
IsFalse
(
s_Instance
==
null
);
}
protected
void
Save
()
{
if
(
s_Instance
==
null
)
{
Debug
.
LogError
(
"Cannot save singleton, no instance!"
);
return
;
}
var
locationFilePath
=
GetFilePath
();
var
directoryName
=
Path
.
GetDirectoryName
(
locationFilePath
);
if
(
directoryName
==
null
)
return
;
Directory
.
CreateDirectory
(
directoryName
);
InternalEditorUtility
.
SaveToSerializedFileAndForget
(
new
Object
[]{
s_Instance
},
locationFilePath
,
true
);
}
[
CanBeNull
]
static
string
GetFilePath
()
{
var
attr
=
typeof
(
T
).
GetCustomAttributes
(
true
)
.
OfType
<
LocationAttribute
>()
.
FirstOrDefault
();
return
attr
?.
FilePath
;
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Common/SerializableDictionary.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.Collections.Generic
;
using
System.Runtime.Serialization
;
using
UnityEngine
;
namespace
Unity.Cloud.Collaborate.Common
{
//http://answers.unity3d.com/answers/809221/view.html
[
Serializable
]
internal
class
SerializableDictionary
<
TKey
,
TValue
>
:
Dictionary
<
TKey
,
TValue
>,
ISerializationCallbackReceiver
{
[
SerializeField
]
List
<
TKey
>
m_Keys
=
new
List
<
TKey
>();
[
SerializeField
]
List
<
TValue
>
m_Values
=
new
List
<
TValue
>();
public
SerializableDictionary
()
{
}
public
SerializableDictionary
(
IDictionary
<
TKey
,
TValue
>
input
)
:
base
(
input
)
{
}
// Save the dictionary to lists
public
void
OnBeforeSerialize
()
{
m_Keys
.
Clear
();
m_Values
.
Clear
();
foreach
(
var
pair
in
this
)
{
m_Keys
.
Add
(
pair
.
Key
);
m_Values
.
Add
(
pair
.
Value
);
}
}
// load dictionary from lists
public
void
OnAfterDeserialize
()
{
Clear
();
if
(
m_Keys
.
Count
!=
m_Values
.
Count
)
{
throw
new
SerializationException
(
$"there are
{
m_Keys
.
Count
}
keys and
{
m_Values
.
Count
}
"
+
"values after deserialization. Make sure that both key and value types are serializable."
);
}
for
(
var
i
=
0
;
i
<
m_Keys
.
Count
;
i
++)
{
Add
(
m_Keys
[
i
],
m_Values
[
i
]);
}
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Common/StringArrayContainer.cs
0 → 100644
View file @
1c847220
using
System
;
namespace
Unity.Cloud.Collaborate.Common
{
[
Serializable
]
internal
class
StringArrayContainer
:
ArrayContainer
<
string
>
{}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Components/AdapterListView.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Views.Adapters
;
using
Unity.Cloud.Collaborate.Views.Adapters.ListAdapters
;
using
UnityEngine.Assertions
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Components
{
internal
class
AdapterListView
:
VisualElement
,
IAdapterObserver
{
public
const
string
UssClassName
=
"unity-adapter-list-view"
;
public
const
string
ListViewUssClassName
=
UssClassName
+
"__list-view"
;
IAdapter
m_Adapter
;
readonly
ListView
m_ListView
;
public
AdapterListView
()
{
AddToClassList
(
UssClassName
);
m_ListView
=
new
ListView
();
m_ListView
.
style
.
flexGrow
=
new
StyleFloat
(
1
);
m_ListView
.
AddToClassList
(
ListViewUssClassName
);
Add
(
m_ListView
);
}
/// <summary>
/// Set the adapter for the list.
/// </summary>
/// <param name="adapter">Adapter for the list to use.</param>
/// <typeparam name="T">The type of the list entries.</typeparam>
public
void
SetAdapter
<
T
>(
BaseListAdapter
<
T
>
adapter
)
where
T
:
VisualElement
{
Assert
.
IsNull
(
m_Adapter
,
"There cannot be more than one adapter at a time."
);
m_Adapter
=
adapter
;
m_Adapter
.
RegisterObserver
(
this
);
m_ListView
.
makeItem
=
m_Adapter
.
MakeItem
;
m_ListView
.
bindItem
=
m_Adapter
.
BindItem
;
m_ListView
.
itemHeight
=
m_Adapter
.
Height
;
NotifyDataSetChanged
();
}
/// <summary>
/// Remove adapter from the list.
/// </summary>
public
void
RemoveAdapter
()
{
Assert
.
IsNotNull
(
m_Adapter
,
"Cannot remove a non-existent adapter."
);
m_Adapter
.
DeregisterObserver
(
this
);
m_ListView
.
makeItem
=
null
;
m_ListView
.
bindItem
=
null
;
m_ListView
.
itemHeight
=
0
;
m_ListView
.
itemsSource
=
null
;
m_Adapter
=
null
;
}
/// <summary>
/// Set the selection type of the list.
/// </summary>
public
SelectionType
SelectionType
{
set
=>
m_ListView
.
selectionType
=
value
;
get
=>
m_ListView
.
selectionType
;
}
/// <summary>
/// Notify that the data in this list has changed.
/// </summary>
public
void
NotifyDataSetChanged
()
{
// TODO: pagination support would be done here if it happens.
// Feed the ListView a dummy list of the correct length.
m_ListView
.
itemsSource
=
new
bool
[
m_Adapter
.
GetEntryCount
()];
}
public
void
ScrollToIndex
(
int
idx
)
{
m_ListView
.
ScrollToItem
(
idx
);
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
AdapterListView
>
{
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Components/AlertBox.cs
0 → 100644
View file @
1c847220
using
System
;
using
System.Collections.Generic
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Assets
;
using
Unity.Cloud.Collaborate.UserInterface
;
using
UnityEditor
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Components
{
[
UsedImplicitly
]
internal
class
AlertBox
:
VisualElement
{
/// <summary>
/// Describes the severity of the alert. Used to set the icon.
/// </summary>
public
enum
AlertLevel
{
Info
,
Warning
,
Alert
}
public
const
string
UssClassName
=
"alert-box"
;
public
const
string
IconUssClassName
=
UssClassName
+
"__icon"
;
public
const
string
TextUssClassName
=
UssClassName
+
"__text"
;
public
const
string
ButtonUssClassName
=
UssClassName
+
"__button"
;
static
readonly
string
k_LayoutPath
=
$"
{
CollaborateWindow
.
LayoutPath
}
/
{
nameof
(
AlertBox
)}
.uxml"
;
static
readonly
string
k_StylePath
=
$"
{
CollaborateWindow
.
StylePath
}
/
{
nameof
(
AlertBox
)}
.uss"
;
readonly
Button
m_Button
;
readonly
VisualElement
m_Icon
;
readonly
TextElement
m_Text
;
// Uss classes to set which icon is displayed.
const
string
k_UssIconInfo
=
"icon-info"
;
const
string
k_UssIconWarning
=
"icon-warning"
;
const
string
k_UssIconAlert
=
"icon-alert"
;
/// <summary>
/// Queue of alerts to be displayed.
/// </summary>
readonly
SortedSet
<
AlertEntry
>
m_AlertEntryList
;
/// <summary>
/// Initialize the box and hide it.
/// </summary>
public
AlertBox
()
{
// Get the layout
AddToClassList
(
UssClassName
);
AssetDatabase
.
LoadAssetAtPath
<
VisualTreeAsset
>(
k_LayoutPath
).
CloneTree
(
this
);
styleSheets
.
Add
(
AssetDatabase
.
LoadAssetAtPath
<
StyleSheet
>(
k_StylePath
));
// Initialise fields
m_Icon
=
this
.
Q
<
VisualElement
>(
className
:
IconUssClassName
);
m_Text
=
this
.
Q
<
TextElement
>(
className
:
TextUssClassName
);
m_Button
=
this
.
Q
<
Button
>(
className
:
ButtonUssClassName
);
m_AlertEntryList
=
new
SortedSet
<
AlertEntry
>();
// No alerts to display, so this hides the box.
UpdateAlertBox
();
}
/// <summary>
/// Queue an alert to be displayed. Displayed immediately if there is currently none. If there is an existing
/// alert with the same name, it will be replaced with the latest one.
/// </summary>
/// <param name="id">Unique ID for the queued alert.</param>
/// <param name="level">Level of important of the alert.</param>
/// <param name="message">Message to be displayed.</param>
/// <param name="button">Info to populate optional button.</param>
public
void
QueueAlert
([
NotNull
]
string
id
,
AlertLevel
level
,
[
NotNull
]
string
message
,
(
string
text
,
Action
action
)?
button
=
null
)
{
// Search for existing alert.
var
oldActive
=
m_AlertEntryList
.
Count
==
0
?
(
AlertEntry
?)
null
:
m_AlertEntryList
.
Max
;
// Create new alert entry.
var
entry
=
new
AlertEntry
(
id
,
level
,
message
,
button
==
null
?
(
AlertEntry
.
AlertButton
?)
null
:
new
AlertEntry
.
AlertButton
{
Text
=
button
.
Value
.
text
,
Action
=
button
.
Value
.
action
});
m_AlertEntryList
.
Add
(
entry
);
UpdateAlertBox
(
oldActive
?.
Button
?.
Action
);
}
/// <summary>
/// Remove existing alert. If current active one, switch to next one, or hide if none queued.
/// </summary>
/// <param name="id">Unique ID for the alert.</param>
public
void
DequeueAlert
([
NotNull
]
string
id
)
{
var
oldAlert
=
m_AlertEntryList
.
Max
;
m_AlertEntryList
.
RemoveWhere
(
e
=>
e
.
Id
==
id
);
UpdateAlertBox
(
oldAlert
.
Button
?.
Action
);
}
/// <summary>
/// Display alert at the front of the queue, or hide if there are none.
/// </summary>
void
UpdateAlertBox
(
Action
previousButtonAction
=
null
)
{
// Remove old event if it exists.
if
(
previousButtonAction
!=
null
)
{
m_Button
.
clickable
.
clicked
-=
previousButtonAction
;
}
if
(
m_AlertEntryList
.
Count
==
0
)
{
m_Button
.
text
=
string
.
Empty
;
m_Button
.
AddToClassList
(
UiConstants
.
ussHidden
);
AddToClassList
(
UiConstants
.
ussHidden
);
}
else
{
var
activeAlert
=
m_AlertEntryList
.
Max
;
m_Text
.
text
=
activeAlert
.
Message
;
// Update state of optional button
if
(
activeAlert
.
Button
?.
Action
!=
null
)
{
m_Button
.
clickable
.
clicked
+=
activeAlert
.
Button
.
Value
.
Action
;
m_Button
.
text
=
activeAlert
.
Button
.
Value
.
Text
;
m_Button
.
RemoveFromClassList
(
UiConstants
.
ussHidden
);
}
else
{
m_Button
.
text
=
string
.
Empty
;
m_Button
.
AddToClassList
(
UiConstants
.
ussHidden
);
}
SetAlertLevel
(
activeAlert
.
Level
);
RemoveFromClassList
(
UiConstants
.
ussHidden
);
}
}
/// <summary>
/// Set the icon to the given severity level.
/// </summary>
/// <param name="level">Level of severity to make the icon.</param>
void
SetAlertLevel
(
AlertLevel
level
)
{
// Remove old level
m_Icon
.
RemoveFromClassList
(
k_UssIconInfo
);
m_Icon
.
RemoveFromClassList
(
k_UssIconWarning
);
m_Icon
.
RemoveFromClassList
(
k_UssIconAlert
);
// Set new one
switch
(
level
)
{
case
AlertLevel
.
Info
:
m_Icon
.
AddToClassList
(
k_UssIconInfo
);
break
;
case
AlertLevel
.
Warning
:
m_Icon
.
AddToClassList
(
k_UssIconWarning
);
break
;
case
AlertLevel
.
Alert
:
m_Icon
.
AddToClassList
(
k_UssIconAlert
);
break
;
default
:
throw
new
ArgumentOutOfRangeException
(
nameof
(
level
),
level
,
null
);
}
}
struct
AlertEntry
:
IComparable
<
AlertEntry
>
{
public
readonly
string
Id
;
public
readonly
AlertLevel
Level
;
public
readonly
string
Message
;
public
AlertButton
?
Button
;
public
AlertEntry
(
string
id
,
AlertLevel
level
,
string
message
,
AlertButton
?
button
)
{
Id
=
id
;
Level
=
level
;
Message
=
message
;
Button
=
button
;
}
public
struct
AlertButton
{
public
string
Text
;
public
Action
Action
;
}
public
override
int
GetHashCode
()
{
return
Id
.
GetHashCode
();
}
public
override
bool
Equals
(
object
obj
)
{
return
obj
is
AlertEntry
other
&&
Id
==
other
.
Id
;
}
public
int
CompareTo
(
AlertEntry
other
)
{
var
value
=
Level
.
CompareTo
(
other
.
Level
);
// If same level, compare by id.
return
value
!=
0
?
value
:
string
.
Compare
(
Id
,
other
.
Id
,
StringComparison
.
Ordinal
);
}
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
AlertBox
>
{
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Components/BetterTextField.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Assets
;
using
Unity.Cloud.Collaborate.UserInterface
;
using
UnityEditor
;
using
UnityEngine
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Components
{
// Hopefully these features will eventually be in the default TextField eventually.
internal
class
BetterTextField
:
TextField
{
/// <summary>
/// USS class name of elements of this type.
/// </summary>
public
const
string
UssClassName
=
"unity-better-text-field"
;
/// <summary>
/// USS class name of placeholder elements of this type.
/// </summary>
public
const
string
PlaceholderUssClassName
=
UssClassName
+
"__placeholder"
;
static
readonly
string
k_StylePath
=
$"
{
CollaborateWindow
.
StylePath
}
/
{
nameof
(
BetterTextField
)}
.uss"
;
readonly
Label
m_PlaceholderLabel
;
/// <summary>
/// Notify external subscribers that value of text property changed.
/// </summary>
public
Action
<
string
>
OnValueChangedHandler
;
public
BetterTextField
()
{
AddToClassList
(
UssClassName
);
styleSheets
.
Add
(
AssetDatabase
.
LoadAssetAtPath
<
StyleSheet
>(
k_StylePath
));
// Add and configure placeholder
m_PlaceholderLabel
=
new
Label
{
pickingMode
=
PickingMode
.
Ignore
};
m_PlaceholderLabel
.
AddToClassList
(
PlaceholderUssClassName
);
Add
(
m_PlaceholderLabel
);
RegisterCallback
<
FocusInEvent
>(
e
=>
HidePlaceholder
());
RegisterCallback
<
FocusOutEvent
>(
e
=>
{
if
(
string
.
IsNullOrEmpty
(
text
))
{
ShowPlaceholder
();
}
});
this
.
RegisterValueChangedCallback
(
e
=>
OnValueChangedHandler
?.
Invoke
(
e
.
newValue
));
}
void
UpdatePlaceholderVisibility
()
{
if
(
string
.
IsNullOrEmpty
(
value
))
{
// Value can be set before the focus control is initialised.
if
(
focusController
?.
focusedElement
!=
this
)
{
ShowPlaceholder
();
}
}
else
{
HidePlaceholder
();
}
}
void
HidePlaceholder
()
{
m_PlaceholderLabel
?.
AddToClassList
(
UiConstants
.
ussHidden
);
}
void
ShowPlaceholder
()
{
m_PlaceholderLabel
?.
RemoveFromClassList
(
UiConstants
.
ussHidden
);
}
public
override
string
value
{
get
=>
base
.
value
;
set
{
// Catch case of value being set programatically.
base
.
value
=
value
;
UpdatePlaceholderVisibility
();
}
}
public
string
Placeholder
{
get
=>
m_PlaceholderLabel
.
text
;
set
=>
m_PlaceholderLabel
.
text
=
value
;
}
public
override
void
SetValueWithoutNotify
(
string
newValue
)
{
base
.
SetValueWithoutNotify
(
newValue
);
UpdatePlaceholderVisibility
();
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
BetterTextField
,
UxmlTraits
>
{
}
public
new
class
UxmlTraits
:
TextField
.
UxmlTraits
{
readonly
UxmlStringAttributeDescription
m_Hint
=
new
UxmlStringAttributeDescription
{
name
=
"placeholder"
};
public
override
void
Init
(
VisualElement
ve
,
IUxmlAttributes
bag
,
CreationContext
cc
)
{
base
.
Init
(
ve
,
bag
,
cc
);
var
field
=
(
BetterTextField
)
ve
;
field
.
Placeholder
=
m_Hint
.
GetValueFromBag
(
bag
,
cc
);
}
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Components/ChangeEntryGroup.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Assets
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Components
{
internal
class
ChangeEntryGroup
:
VisualElement
{
readonly
AdapterListView
m_ListView
;
readonly
ChangesGroupHeader
m_GroupHeader
;
readonly
ListNotice
m_ListNotice
;
[
NotNull
]
string
m_Title
=
string
.
Empty
;
bool
m_Searching
;
int
m_SelectedEntryCount
;
int
m_EntryCount
;
public
ChangeEntryGroup
([
NotNull
]
AdapterListView
adapterListView
)
{
m_ListView
=
adapterListView
;
m_GroupHeader
=
new
ChangesGroupHeader
();
m_ListNotice
=
new
ListNotice
();
m_ListNotice
.
AddToClassList
(
UiConstants
.
ussHidden
);
Add
(
m_GroupHeader
);
Add
(
m_ListView
);
Add
(
m_ListNotice
);
}
[
NotNull
]
public
string
Title
{
set
{
m_Title
=
value
;
UpdateTitle
();
}
get
=>
m_Title
;
}
public
bool
Searching
{
set
{
m_Searching
=
value
;
UpdateListNoticeText
();
}
get
=>
m_Searching
;
}
public
int
NumberMenuItems
{
set
=>
m_GroupHeader
.
SetEnableOverflowMenu
(
value
!=
0
);
}
public
int
EntryCount
{
set
{
m_EntryCount
=
value
;
UpdateListNotice
();
}
get
=>
m_EntryCount
;
}
public
int
SelectedEntryCount
{
set
{
m_SelectedEntryCount
=
value
;
UpdateTitle
();
}
get
=>
m_SelectedEntryCount
;
}
void
UpdateListNoticeText
()
{
m_ListNotice
.
Text
=
Searching
?
StringAssets
.
noticeNoResultsForQuery
:
StringAssets
.
noticeNoChangesToDisplay
;
}
void
UpdateTitle
()
{
m_GroupHeader
.
UpdateGroupName
(
Searching
?
StringAssets
.
searchResults
:
string
.
Format
(
StringAssets
.
changeGroupHeaderFormat
,
Title
,
SelectedEntryCount
));
}
void
UpdateListNotice
()
{
if
(
m_EntryCount
!=
0
)
{
m_ListNotice
.
AddToClassList
(
UiConstants
.
ussHidden
);
m_ListView
.
RemoveFromClassList
(
UiConstants
.
ussHidden
);
}
else
{
m_ListNotice
.
RemoveFromClassList
(
UiConstants
.
ussHidden
);
m_ListView
.
AddToClassList
(
UiConstants
.
ussHidden
);
}
}
public
void
SetOverflowCallback
(
Action
<
float
,
float
>
callback
)
{
m_GroupHeader
.
OnOverflowButtonClicked
+=
callback
;
}
public
void
ScrollTo
(
int
idx
)
{
m_ListView
.
ScrollToIndex
(
idx
);
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Components/ChangeListElements/BaseChangeListElement.cs
0 → 100644
View file @
1c847220
using
System.IO
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.UserInterface
;
using
UnityEditor
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Components.ChangeListEntries
{
[
UsedImplicitly
]
internal
class
BaseChangeListElement
:
VisualElement
{
public
const
string
UssClassName
=
"base-change-list-element"
;
public
const
string
FileNameUssClassName
=
UssClassName
+
"__file-name"
;
public
const
string
FilePathUssClassName
=
UssClassName
+
"__file-path"
;
public
const
string
IconsUssClassName
=
UssClassName
+
"__icons"
;
public
const
string
ButtonsUssClassName
=
UssClassName
+
"__buttons"
;
// Styling class names
public
const
string
IconUssClassName
=
UssClassName
+
"__icon"
;
public
const
string
ButtonUssClassName
=
UssClassName
+
"__button"
;
static
readonly
string
k_LayoutPath
=
$"
{
CollaborateWindow
.
LayoutPath
}
/
{
nameof
(
BaseChangeListElement
)}
.uxml"
;
static
readonly
string
k_StylePath
=
$"
{
CollaborateWindow
.
StylePath
}
/
{
nameof
(
BaseChangeListElement
)}
.uss"
;
protected
readonly
Label
m_FileName
;
protected
readonly
Label
m_FilePath
;
public
readonly
VisualElement
icons
;
public
readonly
VisualElement
buttons
;
public
BaseChangeListElement
()
{
// Get the layout
AddToClassList
(
UssClassName
);
AssetDatabase
.
LoadAssetAtPath
<
VisualTreeAsset
>(
k_LayoutPath
).
CloneTree
(
this
);
styleSheets
.
Add
(
AssetDatabase
.
LoadAssetAtPath
<
StyleSheet
>(
k_StylePath
));
// Initialise fields
m_FileName
=
this
.
Q
<
Label
>(
className
:
FileNameUssClassName
);
m_FilePath
=
this
.
Q
<
Label
>(
className
:
FilePathUssClassName
);
icons
=
this
.
Q
<
VisualElement
>(
className
:
IconsUssClassName
);
buttons
=
this
.
Q
<
VisualElement
>(
className
:
ButtonsUssClassName
);
}
public
void
UpdateFilePath
([
NotNull
]
string
path
)
{
var
directoryName
=
Path
.
GetDirectoryName
(
path
);
m_FileName
.
text
=
Path
.
GetFileName
(
path
);
m_FilePath
.
text
=
directoryName
;
m_FilePath
.
tooltip
=
directoryName
;
}
public
virtual
void
ClearData
()
{
m_FileName
.
text
=
null
;
m_FileName
.
tooltip
=
null
;
m_FilePath
.
text
=
null
;
m_FilePath
.
tooltip
=
null
;
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
BaseChangeListElement
>
{
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Components/ChangeListElements/ChangeListElement.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Components.ChangeListEntries
{
internal
class
ChangeListElement
:
BaseChangeListElement
{
public
new
const
string
UssClassName
=
"change-list-element"
;
public
const
string
StatusIconUssClassName
=
UssClassName
+
"__icon"
;
public
const
string
DiffButtonUssClassName
=
UssClassName
+
"__diff-button"
;
public
const
string
DiscardButtonUssClassName
=
UssClassName
+
"__revert-button"
;
public
readonly
IconButton
discardButton
;
public
readonly
IconButton
diffButton
;
public
readonly
VisualElement
statusIcon
;
public
ChangeListElement
()
{
AddToClassList
(
UssClassName
);
// Setup icons
statusIcon
=
new
VisualElement
();
statusIcon
.
AddToClassList
(
IconUssClassName
);
statusIcon
.
AddToClassList
(
StatusIconUssClassName
);
icons
.
Add
(
statusIcon
);
// Setup buttons
diffButton
=
new
IconButton
();
diffButton
.
AddToClassList
(
IconButton
.
DiffUssCLassName
);
diffButton
.
AddToClassList
(
ButtonUssClassName
);
diffButton
.
AddToClassList
(
DiffButtonUssClassName
);
discardButton
=
new
IconButton
();
discardButton
.
AddToClassList
(
IconButton
.
UndoUssClassName
);
discardButton
.
AddToClassList
(
ButtonUssClassName
);
discardButton
.
AddToClassList
(
DiscardButtonUssClassName
);
buttons
.
Add
(
diffButton
);
buttons
.
Add
(
discardButton
);
}
public
override
void
ClearData
()
{
base
.
ClearData
();
diffButton
.
UnregisterClickEvents
();
discardButton
.
UnregisterClickEvents
();
statusIcon
.
ClearClassList
();
statusIcon
.
AddToClassList
(
IconUssClassName
);
statusIcon
.
AddToClassList
(
StatusIconUssClassName
);
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
ChangeListElement
>
{
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Components/ChangeListElements/ConflictedChangeListElement.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
Unity.Cloud.Collaborate.Assets
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Components.ChangeListEntries
{
internal
class
ConflictedChangeListElement
:
BaseChangeListElement
{
public
new
const
string
UssClassName
=
"conflicted-change-list-element"
;
public
const
string
StatusIconUssClassName
=
UssClassName
+
"__icon"
;
public
const
string
ShowButtonUssClassName
=
UssClassName
+
"__show-button"
;
public
const
string
ChooseMergeButtonUssClassName
=
UssClassName
+
"__choose-merge-button"
;
public
const
string
ChooseRemoteButtonUssClassName
=
UssClassName
+
"__choose-remote-button"
;
public
const
string
ChooseMineButtonUssClassName
=
UssClassName
+
"__choose-mine-button"
;
public
readonly
VisualElement
statusIcon
;
public
readonly
IconButton
showButton
;
public
readonly
IconButton
chooseMergeButton
;
public
readonly
IconButton
chooseRemoteButton
;
public
readonly
IconButton
chooseMineButton
;
public
ConflictedChangeListElement
()
{
AddToClassList
(
UssClassName
);
// Setup icons
statusIcon
=
new
VisualElement
();
statusIcon
.
AddToClassList
(
IconUssClassName
);
statusIcon
.
AddToClassList
(
StatusIconUssClassName
);
icons
.
Add
(
statusIcon
);
// Setup buttons
showButton
=
new
IconButton
();
showButton
.
AddToClassList
(
IconButton
.
ShowUssClassName
);
showButton
.
AddToClassList
(
ButtonUssClassName
);
showButton
.
AddToClassList
(
ShowButtonUssClassName
);
showButton
.
tooltip
=
StringAssets
.
viewDiff
;
chooseMergeButton
=
new
IconButton
();
chooseMergeButton
.
AddToClassList
(
IconButton
.
MergeUssClassName
);
chooseMergeButton
.
AddToClassList
(
ButtonUssClassName
);
chooseMergeButton
.
AddToClassList
(
ChooseMergeButtonUssClassName
);
chooseMergeButton
.
tooltip
=
StringAssets
.
useMergeTool
;
chooseMineButton
=
new
IconButton
();
chooseMineButton
.
AddToClassList
(
IconButton
.
ChooseMineUssClassName
);
chooseMineButton
.
AddToClassList
(
ButtonUssClassName
);
chooseMineButton
.
AddToClassList
(
ChooseMineButtonUssClassName
);
chooseMineButton
.
tooltip
=
StringAssets
.
useMyChanges
;
chooseRemoteButton
=
new
IconButton
();
chooseRemoteButton
.
AddToClassList
(
IconButton
.
ChooseRemoteUssClassName
);
chooseRemoteButton
.
AddToClassList
(
ButtonUssClassName
);
chooseRemoteButton
.
AddToClassList
(
ChooseRemoteButtonUssClassName
);
chooseRemoteButton
.
tooltip
=
StringAssets
.
useRemoteChanges
;
buttons
.
Add
(
showButton
);
buttons
.
Add
(
chooseMergeButton
);
buttons
.
Add
(
chooseMineButton
);
buttons
.
Add
(
chooseRemoteButton
);
}
public
override
void
ClearData
()
{
base
.
ClearData
();
showButton
.
UnregisterClickEvents
();
chooseMergeButton
.
UnregisterClickEvents
();
chooseRemoteButton
.
UnregisterClickEvents
();
chooseMineButton
.
UnregisterClickEvents
();
statusIcon
.
ClearClassList
();
statusIcon
.
AddToClassList
(
IconUssClassName
);
statusIcon
.
AddToClassList
(
StatusIconUssClassName
);
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
ConflictedChangeListElement
>
{
}
}
}
ydk2021/New Unity Project/Library/PackageCache/com.unity.collab-proxy@1.5.7/Editor/Collaborate/Components/ChangeListElements/HistoryChangeListElement.cs
0 → 100644
View file @
1c847220
using
System
;
using
JetBrains.Annotations
;
using
UnityEngine
;
using
UnityEngine.UIElements
;
namespace
Unity.Cloud.Collaborate.Components.ChangeListEntries
{
internal
class
HistoryChangeListElement
:
BaseChangeListElement
{
public
new
const
string
UssClassName
=
"history-change-list-element"
;
public
const
string
StatusIconUssClassName
=
UssClassName
+
"__icon"
;
public
const
string
RevertButtonUssClassName
=
UssClassName
+
"__revert-button"
;
public
readonly
VisualElement
statusIcon
;
public
readonly
IconButton
revertButton
;
public
HistoryChangeListElement
()
{
AddToClassList
(
UssClassName
);
// Setup icons
statusIcon
=
new
VisualElement
();
statusIcon
.
AddToClassList
(
IconUssClassName
);
statusIcon
.
AddToClassList
(
StatusIconUssClassName
);
icons
.
Add
(
statusIcon
);
// Setup buttons
revertButton
=
new
IconButton
();
revertButton
.
AddToClassList
(
IconButton
.
UndoUssClassName
);
revertButton
.
AddToClassList
(
ButtonUssClassName
);
revertButton
.
AddToClassList
(
RevertButtonUssClassName
);
buttons
.
Add
(
revertButton
);
}
public
override
void
ClearData
()
{
base
.
ClearData
();
revertButton
.
UnregisterClickEvents
();
statusIcon
.
ClearClassList
();
statusIcon
.
AddToClassList
(
IconUssClassName
);
statusIcon
.
AddToClassList
(
StatusIconUssClassName
);
}
[
UsedImplicitly
]
public
new
class
UxmlFactory
:
UxmlFactory
<
HistoryChangeListElement
>
{
}
}
}
Prev
1
…
6
7
8
9
10
11
12
13
14
…
32
Next
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment